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I'm thinking of playing a rogue
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 608673" data-attributes="member: 5868"><p>Rogues are great characters. Their utility depends a little bit on the style of campaign. High roleplaying, lots of hack n'slash, or dungeon delving with lots of traps and puzzles? You can customize a rogue to excel in any of those styles.</p><p></p><p>Consider the Han Solo type -- high Int and Cha, put skill points into interaction skills like Bluff, Diplomacy, Gather Information, Innuendo, etc.</p><p></p><p>Or the combat monster -- the Grey Mouser to your fighter's Fafhred -- lots of ranks in Tumble and Bluff, dual-wielding finessed weapons for maximum sneak attack damage while flanking.</p><p></p><p>Or the classic dungeoneering rogue -- search, disable device, climb, etc.</p><p></p><p>Or the scout/sniper -- hide, move silently, uses missile weapons from hiding to great advantage.</p><p></p><p>Some potential must have feats, depending on your style of rogue:</p><p></p><p>Improved Initiative (if you want to use sneak attack on flatfooted enemies -- a must)</p><p>Skill focus (any of your key rogue skills)</p><p>Weapon finesse (if you're a high-Dex low Str rogue)</p><p>Iron Will or Great Fortitude-- pump up those weak saves</p><p>AMB/TWF -- great for the flanking rogue: more sneak attacks!</p><p>Expertise: make yourself hard to hit and offset your light armor a bit</p><p>Dodge/Mobility/etc: great for the tumbler -- dive through melee and go for teh kill on the wizard in the enemy's back ranks!</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 608673, member: 5868"] Rogues are great characters. Their utility depends a little bit on the style of campaign. High roleplaying, lots of hack n'slash, or dungeon delving with lots of traps and puzzles? You can customize a rogue to excel in any of those styles. Consider the Han Solo type -- high Int and Cha, put skill points into interaction skills like Bluff, Diplomacy, Gather Information, Innuendo, etc. Or the combat monster -- the Grey Mouser to your fighter's Fafhred -- lots of ranks in Tumble and Bluff, dual-wielding finessed weapons for maximum sneak attack damage while flanking. Or the classic dungeoneering rogue -- search, disable device, climb, etc. Or the scout/sniper -- hide, move silently, uses missile weapons from hiding to great advantage. Some potential must have feats, depending on your style of rogue: Improved Initiative (if you want to use sneak attack on flatfooted enemies -- a must) Skill focus (any of your key rogue skills) Weapon finesse (if you're a high-Dex low Str rogue) Iron Will or Great Fortitude-- pump up those weak saves AMB/TWF -- great for the flanking rogue: more sneak attacks! Expertise: make yourself hard to hit and offset your light armor a bit Dodge/Mobility/etc: great for the tumbler -- dive through melee and go for teh kill on the wizard in the enemy's back ranks! Have fun! [/QUOTE]
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I'm thinking of playing a rogue
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