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I'm thinking of playing a rogue
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 610926" data-attributes="member: 710"><p>Just one thing for your future: Don`t worry if you can`t max every skill. There will never be enough skill points for this.</p><p></p><p>Some things:</p><p>If you have Disable Device, have it at a good value (read: max it) - the difficulties of trap typically increase with your level, and if you accidently activate a trap, you have good chances to end up dead (a Delay Poison, by the way, is a nice way for Clerics and Rangers to hold you alive - but it won`t help you against a death effect or negative levels!)</p><p></p><p>You can take 20 on Open Lock, so even a few ranks can allow you to open most doors...</p><p></p><p>Bluff, Sense Motive, Diplomacy, Intimidate - choose as they fit your character. If you do not really want to be the greatest social character, more than 5 ranks (for synergy bonus) will probably be unneccessary. </p><p></p><p>Use Magic Device: The penalties for failure aren`t really bad - you get an additional check against it. It will be guaranteed success at high levels, but if no one else can use the wand of Cure Light, you might consider trying it even with a few ranks only..</p><p></p><p>There are several creatures out that are immune to sneak attack (this begins with undeads and ends with high level Fighters wearing Full Plates of Fortification or how it is called). So don`t let it be your only trick to use in combat, (Flanking does help the fighter to, Disarms or Trips might sometimes work also) especially don`t give up if your 1d6 to 10d6 points of Sneak Attack damage won`t work. (but don`t risk your life, either. True Resourection isn`t cheap)</p><p></p><p>A danger - at least it seems to me - is to rely on Ranged Weapons only. You can`t flank with them, so remember having a melee weapon (preferably with some pluses against DR) ready. If you have a high Dex (like your rogue), Finessing is probably a good idea. (Which does also reduce your need for strengh boosting). </p><p></p><p>For high levels (you are far away from it now): Improved Evasion or Skill Mastery are some of the most useful Rogue`s Special Ability, I think. (Skill Mastery Disable Device, Open Lock, Tumble can reduce many risks for a rogue)</p><p></p><p>Since you are starting at 1st level, you will figure out the most things on yourself, I think. And actually, I think there is no real perfect way to play a rogue. Just have fun with it...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 610926, member: 710"] Just one thing for your future: Don`t worry if you can`t max every skill. There will never be enough skill points for this. Some things: If you have Disable Device, have it at a good value (read: max it) - the difficulties of trap typically increase with your level, and if you accidently activate a trap, you have good chances to end up dead (a Delay Poison, by the way, is a nice way for Clerics and Rangers to hold you alive - but it won`t help you against a death effect or negative levels!) You can take 20 on Open Lock, so even a few ranks can allow you to open most doors... Bluff, Sense Motive, Diplomacy, Intimidate - choose as they fit your character. If you do not really want to be the greatest social character, more than 5 ranks (for synergy bonus) will probably be unneccessary. Use Magic Device: The penalties for failure aren`t really bad - you get an additional check against it. It will be guaranteed success at high levels, but if no one else can use the wand of Cure Light, you might consider trying it even with a few ranks only.. There are several creatures out that are immune to sneak attack (this begins with undeads and ends with high level Fighters wearing Full Plates of Fortification or how it is called). So don`t let it be your only trick to use in combat, (Flanking does help the fighter to, Disarms or Trips might sometimes work also) especially don`t give up if your 1d6 to 10d6 points of Sneak Attack damage won`t work. (but don`t risk your life, either. True Resourection isn`t cheap) A danger - at least it seems to me - is to rely on Ranged Weapons only. You can`t flank with them, so remember having a melee weapon (preferably with some pluses against DR) ready. If you have a high Dex (like your rogue), Finessing is probably a good idea. (Which does also reduce your need for strengh boosting). For high levels (you are far away from it now): Improved Evasion or Skill Mastery are some of the most useful Rogue`s Special Ability, I think. (Skill Mastery Disable Device, Open Lock, Tumble can reduce many risks for a rogue) Since you are starting at 1st level, you will figure out the most things on yourself, I think. And actually, I think there is no real perfect way to play a rogue. Just have fun with it... Mustrum Ridcully [/QUOTE]
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