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<blockquote data-quote="Orius" data-source="post: 5386975" data-attributes="member: 8863"><p>Oooh, people are interested in the pirate game. That's good because I'm feeling kind of pumped for that.</p><p></p><p></p><p></p><p>Haven't fully decided. Ability generation will either be standard 4d6 or a point buy. I favor the 4d6, and I try to keep things more or less fair so I'm not worried too much about uneven scores. However, I'm not opposed to point buy to keep everything equal. We will start at level 1, I seldom start the campaigns higher. Starting wealth will be normal. </p><p></p><p>Deities go by race. Human characters will need to choose from the homebrew pantheon; humanoid characters go by the standard D&D gods for their races. Race will largely be core; campaigns 2 and 3 might get some non-core races as well, stuff like goblins, orcs, etc.</p><p></p><p>I will put up a list of allowed feats, prestige classes and the like if I get enough interest here, and when I start the recruiting thread. I will list these individually rather than allowed books, because I usually don't allow everything from optional sources. I don't really restrict core much, but naturally I won't be allowing paladins if we do the pirate campaign. In any case, I don't really mind too much what players make as long as they don't go overboard too much with charop cheese. Also I will list the house rules, mostly I go BTB, but there's a small number of things I do a bit differently.</p></blockquote><p></p>
[QUOTE="Orius, post: 5386975, member: 8863"] Oooh, people are interested in the pirate game. That's good because I'm feeling kind of pumped for that. Haven't fully decided. Ability generation will either be standard 4d6 or a point buy. I favor the 4d6, and I try to keep things more or less fair so I'm not worried too much about uneven scores. However, I'm not opposed to point buy to keep everything equal. We will start at level 1, I seldom start the campaigns higher. Starting wealth will be normal. Deities go by race. Human characters will need to choose from the homebrew pantheon; humanoid characters go by the standard D&D gods for their races. Race will largely be core; campaigns 2 and 3 might get some non-core races as well, stuff like goblins, orcs, etc. I will put up a list of allowed feats, prestige classes and the like if I get enough interest here, and when I start the recruiting thread. I will list these individually rather than allowed books, because I usually don't allow everything from optional sources. I don't really restrict core much, but naturally I won't be allowing paladins if we do the pirate campaign. In any case, I don't really mind too much what players make as long as they don't go overboard too much with charop cheese. Also I will list the house rules, mostly I go BTB, but there's a small number of things I do a bit differently. [/QUOTE]
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