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I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
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<blockquote data-quote="GM Lent" data-source="post: 7224916" data-attributes="member: 6798775"><p>Think of some cool names. Think of some natural phenomena. Mix and match. Stop.</p><p></p><p>Unless you are desperate for super powerful monsters, that's all the "gods" you need. </p><p></p><p>I find the concept of "a pack of ill-disposed squabbing children" as deities to be hackneyed and simplistic. Religions in a world where "gods" literally walk among the populace would be off the rails, and it's difficult to rationalize skepticism of any sort in a situation where you can literally watch a literal answer to the "whose god can beat up whose" question.</p><p></p><p>If you still want physical beings for gods, I'd look more to examples like Dark Sun, where the most powerful creatures in the world rule it directly, and the path to join them known (if poorly understood).</p><p></p><p>Otherwise you end up with goofy situations that beg questions like "if a magic item is stealing souls and messing up the literal progression of the dead in the afterlife, why doesn't the god of magic just step in and, you know, make it not work?" Gods are the ultimate lousy DMPCs.</p><p></p><p>Not every creation myth needs to be literal truth.</p><p></p><p>That's my 2 coppers.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7224916, member: 6798775"] Think of some cool names. Think of some natural phenomena. Mix and match. Stop. Unless you are desperate for super powerful monsters, that's all the "gods" you need. I find the concept of "a pack of ill-disposed squabbing children" as deities to be hackneyed and simplistic. Religions in a world where "gods" literally walk among the populace would be off the rails, and it's difficult to rationalize skepticism of any sort in a situation where you can literally watch a literal answer to the "whose god can beat up whose" question. If you still want physical beings for gods, I'd look more to examples like Dark Sun, where the most powerful creatures in the world rule it directly, and the path to join them known (if poorly understood). Otherwise you end up with goofy situations that beg questions like "if a magic item is stealing souls and messing up the literal progression of the dead in the afterlife, why doesn't the god of magic just step in and, you know, make it not work?" Gods are the ultimate lousy DMPCs. Not every creation myth needs to be literal truth. That's my 2 coppers. [/QUOTE]
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I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
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