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I'm writing a setting book. What are your preferences?
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<blockquote data-quote="RangerWickett" data-source="post: 8008986" data-attributes="member: 63"><p>I'm editing the manuscript of E.N. Publishing's upcoming 5th edition setting book for ZEITGEIST, and I'm looking for some input.</p><p></p><p>This is the same setting as our adventure path, but set a few years after the AP so that groups can run their own adventures. It's a world of magic undergoing an industrial revolution. Ironclad industry is reshaping nations, and railroads slice through the wilderness where monsters still roam. Steam and soot darken the skies over cities, whose urban labyrinths seem to have spirits of their own. Fresh frights crawl out of imagination and into the shadows of gaslights, and fiends that the old religions thought they’d banished find novel forms in the new age.</p><p></p><p>Heroes and scoundrels stroll smoggy streets in top hats and tails, wield pistols or enchanted arcane fusils, and battle over matters of philosophy and geopolitics as often as over treasure and thrones. Every nation and philosophy is vying for influence, and your adventures will determine the shape of things to come.</p><p></p><p>---</p><p></p><p>That's the quick sales pitch. But how much more information do you like when you buy a setting book?</p><p></p><p>My plan was to present the world three times. First is a 2-page primer on the setting's standout elements. Then there's a 7-page section where each major region gets a page to talk about recent history, ongoing turmoil, and the sorts of characters that might hail from there. Finally we have the, oy, 90-page section where each country has a few pages detailing its history and how those influence modern struggles, a few pages detailing each major city, and sprinkled throughout sidebars with adventure hooks, mysteries, or random bits of whimsy and local color.</p><p></p><p>The idea is that you first learn what the world is about, then you can learn about the different regions that your character can hail from, and if you're interested you can go to that section and read more. I hope it's a good set-up.</p><p></p><p>I'm curious what sorts of RPG setting books you enjoy. Or outside of RPGs, there are things like fan wikis about Game of Thrones and Star Trek. What would you point to as an example of an excellent setting product?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8008986, member: 63"] I'm editing the manuscript of E.N. Publishing's upcoming 5th edition setting book for ZEITGEIST, and I'm looking for some input. This is the same setting as our adventure path, but set a few years after the AP so that groups can run their own adventures. It's a world of magic undergoing an industrial revolution. Ironclad industry is reshaping nations, and railroads slice through the wilderness where monsters still roam. Steam and soot darken the skies over cities, whose urban labyrinths seem to have spirits of their own. Fresh frights crawl out of imagination and into the shadows of gaslights, and fiends that the old religions thought they’d banished find novel forms in the new age. Heroes and scoundrels stroll smoggy streets in top hats and tails, wield pistols or enchanted arcane fusils, and battle over matters of philosophy and geopolitics as often as over treasure and thrones. Every nation and philosophy is vying for influence, and your adventures will determine the shape of things to come. --- That's the quick sales pitch. But how much more information do you like when you buy a setting book? My plan was to present the world three times. First is a 2-page primer on the setting's standout elements. Then there's a 7-page section where each major region gets a page to talk about recent history, ongoing turmoil, and the sorts of characters that might hail from there. Finally we have the, oy, 90-page section where each country has a few pages detailing its history and how those influence modern struggles, a few pages detailing each major city, and sprinkled throughout sidebars with adventure hooks, mysteries, or random bits of whimsy and local color. The idea is that you first learn what the world is about, then you can learn about the different regions that your character can hail from, and if you're interested you can go to that section and read more. I hope it's a good set-up. I'm curious what sorts of RPG setting books you enjoy. Or outside of RPGs, there are things like fan wikis about Game of Thrones and Star Trek. What would you point to as an example of an excellent setting product? [/QUOTE]
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I'm writing a setting book. What are your preferences?
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