Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm writing a setting book. What are your preferences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 8009156" data-attributes="member: 63"><p>Mistwell, clearly our advertising game needs to improve.</p><p></p><p>Hm, lemme see, from your list:</p><p></p><p>Factories can certainly be haunted by workers who die there. And the way the 'feywild' (named the Dreaming in the setting) works is that different countries have different flavors of fey that match the national mood. One region is inspired by northeastern Europe/Russia, with dwarven gulags and a lot of old genocide nobody talks about these days, where whole villages can be forced to work in a massive subterranean factory complex. But in the right conditions, a pathway to the Dreaming can open up when the workers are all singing and toiling as one, and the factory's items can come alive. </p><p></p><p>Magical clothing: We have two different magical tophats, now that I look into it.</p><p></p><p>Streets with opinions: There's one city where a bunch of psychic creatures died, and the genius loci has begun reaching out to people to be its representatives, letting them make warlock pacts to fulfill its desires. In the physical world, though the actual geography doesn't move, but that's common in the Dreaming.</p><p></p><p>Time management: Hadn't thought of that, but if the workers found out they'd probably riot. </p><p></p><p>Communication: Not magical. There's actually a telegraph network, though in one country the thieves' guild controls it, in another fey sabotage it unless the wires are mounted on fancily decorated poles, and in another demonic spirits can possess the wires and tempt telegraphy operators.</p><p></p><p>Pacts: Hm, nothing specifically about that. Though there are a type of creatures called gestalts where seven or more people willingly (usually) merge their minds, though the process drives many mad. One nation has formed a governmental pact with the fey Unseen Court called the Rites of Rulership so that the monarch derives magical powers from the support of the public. </p><p></p><p>Golems: Actual honest to goodness golems with their powerful 'magic immunity' are expensive, but there are witchoil golems which use dark magic to create a type of oil that traps the soul of anyone who dies nearby, instead of letting it go to the afterlife. The oil can burn for months, making it a wondrous power source for rusting steaming constructs; if you're close enough, you can hear the screams of the souls in your mind.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8009156, member: 63"] Mistwell, clearly our advertising game needs to improve. Hm, lemme see, from your list: Factories can certainly be haunted by workers who die there. And the way the 'feywild' (named the Dreaming in the setting) works is that different countries have different flavors of fey that match the national mood. One region is inspired by northeastern Europe/Russia, with dwarven gulags and a lot of old genocide nobody talks about these days, where whole villages can be forced to work in a massive subterranean factory complex. But in the right conditions, a pathway to the Dreaming can open up when the workers are all singing and toiling as one, and the factory's items can come alive. Magical clothing: We have two different magical tophats, now that I look into it. Streets with opinions: There's one city where a bunch of psychic creatures died, and the genius loci has begun reaching out to people to be its representatives, letting them make warlock pacts to fulfill its desires. In the physical world, though the actual geography doesn't move, but that's common in the Dreaming. Time management: Hadn't thought of that, but if the workers found out they'd probably riot. Communication: Not magical. There's actually a telegraph network, though in one country the thieves' guild controls it, in another fey sabotage it unless the wires are mounted on fancily decorated poles, and in another demonic spirits can possess the wires and tempt telegraphy operators. Pacts: Hm, nothing specifically about that. Though there are a type of creatures called gestalts where seven or more people willingly (usually) merge their minds, though the process drives many mad. One nation has formed a governmental pact with the fey Unseen Court called the Rites of Rulership so that the monarch derives magical powers from the support of the public. Golems: Actual honest to goodness golems with their powerful 'magic immunity' are expensive, but there are witchoil golems which use dark magic to create a type of oil that traps the soul of anyone who dies nearby, instead of letting it go to the afterlife. The oil can burn for months, making it a wondrous power source for rusting steaming constructs; if you're close enough, you can hear the screams of the souls in your mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I'm writing a setting book. What are your preferences?
Top