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I'm writing an adventure, what should I know first?
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<blockquote data-quote="meomwt" data-source="post: 6411916" data-attributes="member: 47885"><p>A great example of the style of adventure you want to write is <em>The Lost City of Barakus</em>, a 3.5E adventure from Necromancer Games - you should still be able to get it on pdf. There are plenty of city and wilderness adventures, plus a large dungeon in which Evil Lurks. </p><p></p><p>I played the start of it years ago, we got to session 8 before the players even got to the gates of the dungeon. There were a couple of additional encounters in the city which I added, but mostly it was as written. </p><p></p><p>I wrote a fan-made adventure called <em>The House of Bones</em>, set in the confines of another Necromancer Games product <em>The Grey Citadel</em>. The guy who wrote the module had his own webspace, and I offered the adventure. It needed knocking into shape rather more than I thought, and the writer helped me tremendously in getting it fit for public gaze: it took a while, and it is not that long a module. I can't link to it right now (firewalls in the office!) but if you are interested, I can add a link later (when I can get to the page). </p><p></p><p>I don't want to put you off, but there is a lot of effort involved in making such a thing ready for a DM to run rather than you running it. You need to cover eventualities which different players would think of, and add more detail than you would normally when writing for yourself.</p></blockquote><p></p>
[QUOTE="meomwt, post: 6411916, member: 47885"] A great example of the style of adventure you want to write is [I]The Lost City of Barakus[/I], a 3.5E adventure from Necromancer Games - you should still be able to get it on pdf. There are plenty of city and wilderness adventures, plus a large dungeon in which Evil Lurks. I played the start of it years ago, we got to session 8 before the players even got to the gates of the dungeon. There were a couple of additional encounters in the city which I added, but mostly it was as written. I wrote a fan-made adventure called [I]The House of Bones[/I], set in the confines of another Necromancer Games product [I]The Grey Citadel[/I]. The guy who wrote the module had his own webspace, and I offered the adventure. It needed knocking into shape rather more than I thought, and the writer helped me tremendously in getting it fit for public gaze: it took a while, and it is not that long a module. I can't link to it right now (firewalls in the office!) but if you are interested, I can add a link later (when I can get to the page). I don't want to put you off, but there is a lot of effort involved in making such a thing ready for a DM to run rather than you running it. You need to cover eventualities which different players would think of, and add more detail than you would normally when writing for yourself. [/QUOTE]
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