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Imaginary 4E ideas - what would you like to see ?
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<blockquote data-quote="Frostmarrow" data-source="post: 2040825" data-attributes="member: 1122"><p>Fighter - best melee fighter, master of two weapons</p><p>Barbarian - best damage absorber, master of two handed weapons</p><p>Rogue - master of precise strikes and sneak attacks</p><p>Knight - social, good saves, master of defense</p><p>Monk - good saves, master of unarmed and improvised combat</p><p>Wizard - arcane spellcaster</p><p>Cleric - divine spellcaster, turns undead</p><p>Paladin - social , good saves, smiter, turns undead</p><p>Bard - social, music, weapon finesse</p><p>Ranger - good saves, master of ranged combat</p><p>Druid - divine spellcaster, shapechanger</p><p></p><p>Each class should have a number of feat-like abilities that can be taken in any order. A 20th level something is complete and thus knows every trick in the book. Two low level rogues can be vastly different from one another. Two 20th level rogues are very much alike.</p><p></p><p>Multiclassing is almost free. The only drawback is that all classes begins with BAB +0 (except fighter) which means that you "lose" one BAB for each extra class (beyond one). The best BAB in the game belongs to a single class fighter. A fighter2/barbarian1 has BAB +2. A knight1/ranger1/rogue1 has BAB +0.</p><p></p><p>No skills but six saves. You are free to act as you please but need to make saving throws if threatened. I.e. If your Int is 3 you can still play intelligently, however your Int 3 governs you saving throws versus <em>maze</em>-spells and riddles (and no of lang).</p><p></p><p>No temporary modifiers in combat, no facing, no AoOs.</p><p></p><p>Meh. Who cares?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 2040825, member: 1122"] Fighter - best melee fighter, master of two weapons Barbarian - best damage absorber, master of two handed weapons Rogue - master of precise strikes and sneak attacks Knight - social, good saves, master of defense Monk - good saves, master of unarmed and improvised combat Wizard - arcane spellcaster Cleric - divine spellcaster, turns undead Paladin - social , good saves, smiter, turns undead Bard - social, music, weapon finesse Ranger - good saves, master of ranged combat Druid - divine spellcaster, shapechanger Each class should have a number of feat-like abilities that can be taken in any order. A 20th level something is complete and thus knows every trick in the book. Two low level rogues can be vastly different from one another. Two 20th level rogues are very much alike. Multiclassing is almost free. The only drawback is that all classes begins with BAB +0 (except fighter) which means that you "lose" one BAB for each extra class (beyond one). The best BAB in the game belongs to a single class fighter. A fighter2/barbarian1 has BAB +2. A knight1/ranger1/rogue1 has BAB +0. No skills but six saves. You are free to act as you please but need to make saving throws if threatened. I.e. If your Int is 3 you can still play intelligently, however your Int 3 governs you saving throws versus [i]maze[/i]-spells and riddles (and no of lang). No temporary modifiers in combat, no facing, no AoOs. Meh. Who cares? [/QUOTE]
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