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Imaginary 4E ideas - what would you like to see ?
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<blockquote data-quote="Tortoise" data-source="post: 2041320" data-attributes="member: 146"><p>I enjoy this type of speculation no matter how many new threads it spawns.</p><p></p><p>Now ... about 4E and some ideas spinning through my dusty ol' noggin.</p><p></p><p>4 core classes to which you add templates to create the first level character. Then as the character developes through levels you have a framework from which to build nuanced designs adding feats and skills to fit the flavor you're seeking within the guidance of the base class and template framework. If you want a melee capable wizard you can have one right from the start, etc. By adding feats and skills you change the character without multi-classing. </p><p></p><p>All core classes have the same number of feats and skill points. The templates chosen can give extra feats/points/etc.</p><p></p><p>Example: Joe wants a fighter-mage so he chooses the Warrior base class which gives him higher starting hit points, better bab, and physically based saves. He then attaches the wizard template that opens him up to arcane spellcasting aptitude. He then spends his feats and skill points to flesh the character out.</p><p></p><p>If instead he wanted a heavy armor wearing knight style fighter he would choose Warrior core class and the Knight template to effectively build the fighter class we currently have.</p><p></p><p>Should he choose to build a Paladin style character he would actually have several ways to go about it using a couple possible core classes with different templates and then building out over time with feats and skills.</p><p></p><p>A method like this would give a greater variety of development paths and turn "prestige" back to something other than a multi-class option. You want someone to become part of a prestigeous group, the DM can open up a line of cultural feats to choose from only taught by that group and only offered to those they want in. Situations in the campaign make granting of special capabilities to a PC by a divine source appropriate, the DM again opens up those abilities and feats to the PC.</p><p></p><p>Thoughts?</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Everyone should have skill points</p></blockquote><p></p>
[QUOTE="Tortoise, post: 2041320, member: 146"] I enjoy this type of speculation no matter how many new threads it spawns. Now ... about 4E and some ideas spinning through my dusty ol' noggin. 4 core classes to which you add templates to create the first level character. Then as the character developes through levels you have a framework from which to build nuanced designs adding feats and skills to fit the flavor you're seeking within the guidance of the base class and template framework. If you want a melee capable wizard you can have one right from the start, etc. By adding feats and skills you change the character without multi-classing. All core classes have the same number of feats and skill points. The templates chosen can give extra feats/points/etc. Example: Joe wants a fighter-mage so he chooses the Warrior base class which gives him higher starting hit points, better bab, and physically based saves. He then attaches the wizard template that opens him up to arcane spellcasting aptitude. He then spends his feats and skill points to flesh the character out. If instead he wanted a heavy armor wearing knight style fighter he would choose Warrior core class and the Knight template to effectively build the fighter class we currently have. Should he choose to build a Paladin style character he would actually have several ways to go about it using a couple possible core classes with different templates and then building out over time with feats and skills. A method like this would give a greater variety of development paths and turn "prestige" back to something other than a multi-class option. You want someone to become part of a prestigeous group, the DM can open up a line of cultural feats to choose from only taught by that group and only offered to those they want in. Situations in the campaign make granting of special capabilities to a PC by a divine source appropriate, the DM again opens up those abilities and feats to the PC. Thoughts? Everyone should have skill points [/QUOTE]
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