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General Tabletop Discussion
*TTRPGs General
imagination vs battlemat
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<blockquote data-quote="Janx" data-source="post: 1528797" data-attributes="member: 8835"><p>From my experience, a battle mat makes it easier to pay attention.</p><p></p><p>I just played a 9 hour game with my friends from up north. Our combats took forever. A. we were tired. B. every round, each player asked the DM for an update of the fight. Where were the bad guys, etc.</p><p></p><p>Had there been a battlemat, my sleepy friends and I could have looked at the mat, scene the bad guys next to our characters, made our rolls, and gone back to sleep.</p><p></p><p>The short of it, I can look at the mat, see what I need to know, make my rolls and be done. That's less time spent for me, making combat go faster for everyone. Newbies wil have to count squares. Experienced players will generally know what they're doing and like all games, it will go faster.</p><p></p><p>As someone else pointed out, fighters DO figure out AoO's and the like. I'm a real martial artist. I really do know how far you are away from me, what's behind you, and whether or not I can move to a new position and force you into a corner. One could argue that every character should be taking a 5 foot step every round and not doing so would be a disadvantage.</p><p></p><p>Now I have run and played D&D for years without a battlemat. It worked out fine. But since I started using a battlemat, it has been easier to run a combat. And that's worth something.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1528797, member: 8835"] From my experience, a battle mat makes it easier to pay attention. I just played a 9 hour game with my friends from up north. Our combats took forever. A. we were tired. B. every round, each player asked the DM for an update of the fight. Where were the bad guys, etc. Had there been a battlemat, my sleepy friends and I could have looked at the mat, scene the bad guys next to our characters, made our rolls, and gone back to sleep. The short of it, I can look at the mat, see what I need to know, make my rolls and be done. That's less time spent for me, making combat go faster for everyone. Newbies wil have to count squares. Experienced players will generally know what they're doing and like all games, it will go faster. As someone else pointed out, fighters DO figure out AoO's and the like. I'm a real martial artist. I really do know how far you are away from me, what's behind you, and whether or not I can move to a new position and force you into a corner. One could argue that every character should be taking a 5 foot step every round and not doing so would be a disadvantage. Now I have run and played D&D for years without a battlemat. It worked out fine. But since I started using a battlemat, it has been easier to run a combat. And that's worth something. Janx [/QUOTE]
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