Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
imagination vs battlemat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ogrork the Mighty" data-source="post: 1530796" data-attributes="member: 19042"><p>I've played both ways and w/o a battlemap DEFINITELY adds to the role-playing experience, if for no other reason than the DM and players are required to ask more questions about the situation. Interestingly, combat ran FASTER as there weren't as many arguments over the technicalities of the rules. </p><p></p><p>It's important for a DM to be flexible; a lot of people have said that players' image of the battle may be different than the DM's. That's fine, b/c it's a better representation of a REAL battlefield where people don't have the ability to look down on things to get the whole picture. However, a good DM will be flexible and allow PCs to do interesting things or react in interesting ways to situations that the DM might not have envisioned.</p><p></p><p>3E has really turned D&D into a pseudo-war game where a battlemap is required to play "by the rules." I'm not saying that's bad, but it's definitely a step away from role-playing (not to say RP doesn't still exist, but it's reduced by the heavy reliance on diagrams and miniatures).</p><p></p><p>After playing both ways, I don't really have a preference. Both have their advantages and disadvantages; it's just a matter of taste. In the long run, however, I believe battlemaps and the use of miniatures will stifle imagination and reduce creativity (in the same way computer/console games foster less creativity than, say, reading a book).</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 1530796, member: 19042"] I've played both ways and w/o a battlemap DEFINITELY adds to the role-playing experience, if for no other reason than the DM and players are required to ask more questions about the situation. Interestingly, combat ran FASTER as there weren't as many arguments over the technicalities of the rules. It's important for a DM to be flexible; a lot of people have said that players' image of the battle may be different than the DM's. That's fine, b/c it's a better representation of a REAL battlefield where people don't have the ability to look down on things to get the whole picture. However, a good DM will be flexible and allow PCs to do interesting things or react in interesting ways to situations that the DM might not have envisioned. 3E has really turned D&D into a pseudo-war game where a battlemap is required to play "by the rules." I'm not saying that's bad, but it's definitely a step away from role-playing (not to say RP doesn't still exist, but it's reduced by the heavy reliance on diagrams and miniatures). After playing both ways, I don't really have a preference. Both have their advantages and disadvantages; it's just a matter of taste. In the long run, however, I believe battlemaps and the use of miniatures will stifle imagination and reduce creativity (in the same way computer/console games foster less creativity than, say, reading a book). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
imagination vs battlemat
Top