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Imagine, no Battlemat...
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<blockquote data-quote="DonTadow" data-source="post: 2635586" data-attributes="member: 22622"><p>I dont think battlemaps are neccessary, but they are a wonderful enhancement to a game. Especially when you can set them up quickly and effectively. The first campaign I was in the DM didn't use a battlemap at all. It was very fun for two years. However, there was at least an argument or a "discussion" at least once a session about where a particular player was and where the npc was. There'd be arguments about where someone was hiding, where someone was flanking. </p><p></p><p>The next campaign I was in I enjoyed a bit more because the DM used battlemaps for almost everything. Everything was predrawn and few time if any was spent drawing room or corridor after corrodor. It enhanced the enjoyment of the game. It allowed me to concentrate my imagination on my halfling rogue savagely plowing through githyanki as opposed to dedicationg part of my imagination to trying to read the DMs mind as to where people are and whose doing what. </p><p></p><p>I've played really good mapless mutants and masterminds and All flesh must be eaten games, but in hindsight I bet those games would have been slightly different with a map. Especially my mutants and mastersmind game, where I found myself a couple of times lost in the action trying to figure out which opponent had the item we needed at the time. </p><p>Currently, I use an assortment of battlemaps. I preprint and render a ton of stuff using DUndjinni. Oone creates beautiful battlemaps and dungeon rooms I use for special encounters. And for those hard to computer render maps I use tact-tiles with a good marker.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2635586, member: 22622"] I dont think battlemaps are neccessary, but they are a wonderful enhancement to a game. Especially when you can set them up quickly and effectively. The first campaign I was in the DM didn't use a battlemap at all. It was very fun for two years. However, there was at least an argument or a "discussion" at least once a session about where a particular player was and where the npc was. There'd be arguments about where someone was hiding, where someone was flanking. The next campaign I was in I enjoyed a bit more because the DM used battlemaps for almost everything. Everything was predrawn and few time if any was spent drawing room or corridor after corrodor. It enhanced the enjoyment of the game. It allowed me to concentrate my imagination on my halfling rogue savagely plowing through githyanki as opposed to dedicationg part of my imagination to trying to read the DMs mind as to where people are and whose doing what. I've played really good mapless mutants and masterminds and All flesh must be eaten games, but in hindsight I bet those games would have been slightly different with a map. Especially my mutants and mastersmind game, where I found myself a couple of times lost in the action trying to figure out which opponent had the item we needed at the time. Currently, I use an assortment of battlemaps. I preprint and render a ton of stuff using DUndjinni. Oone creates beautiful battlemaps and dungeon rooms I use for special encounters. And for those hard to computer render maps I use tact-tiles with a good marker. [/QUOTE]
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