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Imagine, no Battlemat...
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<blockquote data-quote="The Edge" data-source="post: 2635703" data-attributes="member: 33507"><p>I've never actually done a game with out some form of grid for combats. I use A1-A3 sized 2cm squared paper rather than buying the other expensive grids. It means you can sketch up anything on the go, rub out that bush that just got roasted, and draw things as events go on. I also like to give my players tea stained nicely drawn ones as maps, (presumeing they find or obtain one somehow) which means I don't have to draw everything twice in certain awkward areas (caves and caverns for example), and the map can double as the grid.</p><p></p><p>Instead of minitures which ive never used, I use the plastic bases (from my brothers spare warhammer supplys) without the models, and put on sticky labels to show whos who. This also means players imagine their characters looking and acting how they should; rather than dwarves always looking like tordek, etc. We also paint them different colours to make it easy to recognise groups and misc stuff. The players have learned to fear the single 'red-1' placed amoung a the others. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It just all make the game more versitile and gives more options to a DM, say when you don't have the right mini. Of course if you do the full imagine it style games then you have even more versitality, but for those who like the tactical part too, I think this works best. Cheep, easy, doesn't take long.</p></blockquote><p></p>
[QUOTE="The Edge, post: 2635703, member: 33507"] I've never actually done a game with out some form of grid for combats. I use A1-A3 sized 2cm squared paper rather than buying the other expensive grids. It means you can sketch up anything on the go, rub out that bush that just got roasted, and draw things as events go on. I also like to give my players tea stained nicely drawn ones as maps, (presumeing they find or obtain one somehow) which means I don't have to draw everything twice in certain awkward areas (caves and caverns for example), and the map can double as the grid. Instead of minitures which ive never used, I use the plastic bases (from my brothers spare warhammer supplys) without the models, and put on sticky labels to show whos who. This also means players imagine their characters looking and acting how they should; rather than dwarves always looking like tordek, etc. We also paint them different colours to make it easy to recognise groups and misc stuff. The players have learned to fear the single 'red-1' placed amoung a the others. :) It just all make the game more versitile and gives more options to a DM, say when you don't have the right mini. Of course if you do the full imagine it style games then you have even more versitality, but for those who like the tactical part too, I think this works best. Cheep, easy, doesn't take long. [/QUOTE]
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