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Imagine, no Battlemat...
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<blockquote data-quote="yangnome" data-source="post: 2635892" data-attributes="member: 7413"><p>I never used a battlemat or minis prior to 3e. After starting 3e, a player in a group brought in minis and we started using them. I got caught up in the mini thing, ordered a bunch and started painting them, which was an enjoyable experience. I even bough t some dwarven forge stuff.</p><p></p><p>Later on though, I noticed that the minis and mat seemed to alter teh flavor of teh game. No longer were the players focused on the story, they were focused on the toys in front of them and their exact position on this 1 inch grid in front of them. A few of us noticed that this seemed to slow down the game and took some enjoyment away. </p><p></p><p>At first, we blamed it on D&D and tried other games (minus the minis). We recaptured our sense of story, but I don't think it was D&D that was at fault. I think it was a shift in focus of the game. It shifted from a shared imagination experience, to more of a board game. Sure, we still had stories and plot, but the focus always shifted to the toys on teh table rather than the events in the story.</p><p></p><p>Now, I'm not using miniatures to represent battle and we have that good feeling back. People are involved in teh story and the moment. For the most part the DM (me, or whoever happens to be DMing) adjudicates whether something happens, either by suggesting it, or the player asking if it is possible. Sure, it is a bit arbitrary and decisions are made with some approximation on my part. However, our shared imaginary space doesn't have a five foot grid running across the world which would allow a character an exact view of what will and won't work either.</p><p></p><p>Anyway, I'm sure everyone else's views may vary, but mine are right.</p></blockquote><p></p>
[QUOTE="yangnome, post: 2635892, member: 7413"] I never used a battlemat or minis prior to 3e. After starting 3e, a player in a group brought in minis and we started using them. I got caught up in the mini thing, ordered a bunch and started painting them, which was an enjoyable experience. I even bough t some dwarven forge stuff. Later on though, I noticed that the minis and mat seemed to alter teh flavor of teh game. No longer were the players focused on the story, they were focused on the toys in front of them and their exact position on this 1 inch grid in front of them. A few of us noticed that this seemed to slow down the game and took some enjoyment away. At first, we blamed it on D&D and tried other games (minus the minis). We recaptured our sense of story, but I don't think it was D&D that was at fault. I think it was a shift in focus of the game. It shifted from a shared imagination experience, to more of a board game. Sure, we still had stories and plot, but the focus always shifted to the toys on teh table rather than the events in the story. Now, I'm not using miniatures to represent battle and we have that good feeling back. People are involved in teh story and the moment. For the most part the DM (me, or whoever happens to be DMing) adjudicates whether something happens, either by suggesting it, or the player asking if it is possible. Sure, it is a bit arbitrary and decisions are made with some approximation on my part. However, our shared imaginary space doesn't have a five foot grid running across the world which would allow a character an exact view of what will and won't work either. Anyway, I'm sure everyone else's views may vary, but mine are right. [/QUOTE]
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