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Imagine, no Battlemat...
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<blockquote data-quote="wedgeski" data-source="post: 2638629" data-attributes="member: 16212"><p>Did you mean this post to be so insulting?</p><p></p><p>I'd love to observe this game of yours and see exactly how combats play out. I can *imagine* very well thanks. If one of my players asks me where the third bad guy from the left is and whether he'll get caught in his <em>cone of cold</em>, I can <em>imagine</em> very easily. Next round I can imagine again, no problem. Third round, when everyone's dodging and weaving in this perfectly realised shared vision you're talking about, taken 5-foot steps to avoid getting clobbered by this that and the other, jumped over tables or under bad guys' legs, I can imagine all too well where everyone *might* be, but I can't with any certainty say where they *are*.</p><p></p><p>The point is not about imagination, it's about play-style. Players who like the battlemat enjoy the tactical subsystems that the designers have put into D&D combat, and enjoy the challenge of making the most of their character's abilities during a fight. Players who don't like the BM seem to be able to take or leave a tactical combat system in favour of a purely descriptive fight which probably uses less outright mechanics in favour of ad-hoc and improvised rules. Neither approaches says anything about the quality of the game as a whole or the commitment of the players to the roleplaying experience.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 2638629, member: 16212"] Did you mean this post to be so insulting? I'd love to observe this game of yours and see exactly how combats play out. I can *imagine* very well thanks. If one of my players asks me where the third bad guy from the left is and whether he'll get caught in his [I]cone of cold[/I], I can [I]imagine[/I] very easily. Next round I can imagine again, no problem. Third round, when everyone's dodging and weaving in this perfectly realised shared vision you're talking about, taken 5-foot steps to avoid getting clobbered by this that and the other, jumped over tables or under bad guys' legs, I can imagine all too well where everyone *might* be, but I can't with any certainty say where they *are*. The point is not about imagination, it's about play-style. Players who like the battlemat enjoy the tactical subsystems that the designers have put into D&D combat, and enjoy the challenge of making the most of their character's abilities during a fight. Players who don't like the BM seem to be able to take or leave a tactical combat system in favour of a purely descriptive fight which probably uses less outright mechanics in favour of ad-hoc and improvised rules. Neither approaches says anything about the quality of the game as a whole or the commitment of the players to the roleplaying experience. [/QUOTE]
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