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<blockquote data-quote="DonTadow" data-source="post: 2638732" data-attributes="member: 22622"><p>Yeah, it was a silly comment. I can't relate imagination to position. The two have nothing to do with one another. the only viable argument I can see against battlemaps is time consumption. This racked about imagination being hendered doesnt hold any basis. </p><p></p><p>Someone will have to tell me how your incredible imagination can get six people to agree on the same vision of a battle, at every six second interval. Honestly I'm betting those who don't use battlemaps pretty much just have players whom concede their own idea of the battlfield in trusting the DM's interpretation of the battle, thus the DM's imagination is supreme. The games often have a Laurel and Hardy who's on first conversation from time to time. </p><p>Player 1: I"m behind him </p><p>DM: No you're near the horses</p><p>Player 2: I thought the horses ran away</p><p>Player 1: I thought we brought them into the combat</p><p>Player 3: Am I still flanking </p><p>Player 2: is my spiritual weapon attacking orc1 or orc 2 </p><p>ect. </p><p>Again I can't see why some dms would avoid these time consuming discusions with at the least using a loose leaf paper and some dice to indicate position. In some cases I can see why time is a factor but from some of the reasons (I've been doing it this way for 30 years ) it seems more like arogance.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2638732, member: 22622"] Yeah, it was a silly comment. I can't relate imagination to position. The two have nothing to do with one another. the only viable argument I can see against battlemaps is time consumption. This racked about imagination being hendered doesnt hold any basis. Someone will have to tell me how your incredible imagination can get six people to agree on the same vision of a battle, at every six second interval. Honestly I'm betting those who don't use battlemaps pretty much just have players whom concede their own idea of the battlfield in trusting the DM's interpretation of the battle, thus the DM's imagination is supreme. The games often have a Laurel and Hardy who's on first conversation from time to time. Player 1: I"m behind him DM: No you're near the horses Player 2: I thought the horses ran away Player 1: I thought we brought them into the combat Player 3: Am I still flanking Player 2: is my spiritual weapon attacking orc1 or orc 2 ect. Again I can't see why some dms would avoid these time consuming discusions with at the least using a loose leaf paper and some dice to indicate position. In some cases I can see why time is a factor but from some of the reasons (I've been doing it this way for 30 years ) it seems more like arogance. [/QUOTE]
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