Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Imagine, no Battlemat...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2639082" data-attributes="member: 3146"><p>The last time I played tabletop without a battlemap featured this conversation:</p><p>Player: "I shoot at the spectres once and move to the back of the party."</p><p>DM: OK, the spectres' turn. They move right up next to you and attack. Take four negative levels."</p><p>Player: But they're a long way away, right? Can they move that far?</p><p>DM: They're very fast.</p><p>Player: Don't they take any AoOs moving through the entire party like that?</p><p>DM: Nope. There's enough room for them to get through.</p><p>Other Player: I thought we were in a 10' corridor; how can there be that much room?</p><p>DM: There's enough room. That's just the way it is.</p><p>Player: Fine.</p><p></p><p>After the game: </p><p>Player 1: I'm not gaming with that DM again.</p><p>Player 2: Me neither.</p><p></p><p>I've done some AIM games without a map though we did have a gridded map that we used to keep track of where people were in one combat. They featured a lot of "can I move and hit him?"/"No"/"OK, can I move and cast a spell and end up where he can't charge me?"/"How do you know how far he can charge?"/"I'll assume he's normal human speed--he looks like a human."/"You move over there." Next round: "I move up next to"/"But you're already there."</p><p></p><p>Yuck. It worked alright when there was only one opponent whom we couldn't see. And it worked alright when there was a fairly clear position with only 1 PC in a relevant position and the combat was very short. (I charge him with the lance/ OK, you nearly drop him. Since you're in front of the door then, you'll get AoOs with your lance for the four orcs that are coming out from behind the wall now. OK, you dropped three out of four. Now, the rest of the party magic missiles the fourth and the BBEG. You're done.) In general, it didn't work too well. </p><p></p><p>As for cinematics, I've found that miniatures can actually be a big help if the terrain is detailed enough. (Oone games rendered battlemaps are great for this). If players see that the BBEG is right next to a stack of barrels and a bannister, they might hop on the barrels, hop up to the bannister and balance there while attacking. If they don't see exactly where he is, any such manuever would require a detailed description of the room (noting that there is a staircase with a stack of barrels next to it right next to the table where the PCs start and then that the NPC backed himself next to the staircase) followed by a series of questions: how close is he to the bannister? Can I jump up to the bannister? How about if I hop onto the barrels first? The barrels you said were stacked near the staircase. With a detailed map, players can see possibilities directly without asking lots of questions of the DMs.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2639082, member: 3146"] The last time I played tabletop without a battlemap featured this conversation: Player: "I shoot at the spectres once and move to the back of the party." DM: OK, the spectres' turn. They move right up next to you and attack. Take four negative levels." Player: But they're a long way away, right? Can they move that far? DM: They're very fast. Player: Don't they take any AoOs moving through the entire party like that? DM: Nope. There's enough room for them to get through. Other Player: I thought we were in a 10' corridor; how can there be that much room? DM: There's enough room. That's just the way it is. Player: Fine. After the game: Player 1: I'm not gaming with that DM again. Player 2: Me neither. I've done some AIM games without a map though we did have a gridded map that we used to keep track of where people were in one combat. They featured a lot of "can I move and hit him?"/"No"/"OK, can I move and cast a spell and end up where he can't charge me?"/"How do you know how far he can charge?"/"I'll assume he's normal human speed--he looks like a human."/"You move over there." Next round: "I move up next to"/"But you're already there." Yuck. It worked alright when there was only one opponent whom we couldn't see. And it worked alright when there was a fairly clear position with only 1 PC in a relevant position and the combat was very short. (I charge him with the lance/ OK, you nearly drop him. Since you're in front of the door then, you'll get AoOs with your lance for the four orcs that are coming out from behind the wall now. OK, you dropped three out of four. Now, the rest of the party magic missiles the fourth and the BBEG. You're done.) In general, it didn't work too well. As for cinematics, I've found that miniatures can actually be a big help if the terrain is detailed enough. (Oone games rendered battlemaps are great for this). If players see that the BBEG is right next to a stack of barrels and a bannister, they might hop on the barrels, hop up to the bannister and balance there while attacking. If they don't see exactly where he is, any such manuever would require a detailed description of the room (noting that there is a staircase with a stack of barrels next to it right next to the table where the PCs start and then that the NPC backed himself next to the staircase) followed by a series of questions: how close is he to the bannister? Can I jump up to the bannister? How about if I hop onto the barrels first? The barrels you said were stacked near the staircase. With a detailed map, players can see possibilities directly without asking lots of questions of the DMs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Imagine, no Battlemat...
Top