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Imagine This: 5E in five easy steps
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<blockquote data-quote="WheresMyD20" data-source="post: 5779809" data-attributes="member: 60772"><p>Catering to the same dwindling player base that exists now is a recipe for failure. New players are the key.</p><p></p><p>The old BECMI sets still remain the best introductory D&D product ever released. There's a lot that can be learned from that edition. BECMI is far more newbie friendly than 3e or 4e. Its design, level of complexity, and the way it was marketed are a blueprint for how to get new players into the hobby.</p><p></p><p>How do you make a modern version of BECMI? Start with 3e, remove the feats, skills, and minis combat. Streamline the rules by using DM fiat for corner-cases. The rules you're left with would be pretty similar to classic D&D. Package it with a few newbie-friendly chapters of introduction to the game, and you've got a winning 5e core.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5779809, member: 60772"] Catering to the same dwindling player base that exists now is a recipe for failure. New players are the key. The old BECMI sets still remain the best introductory D&D product ever released. There's a lot that can be learned from that edition. BECMI is far more newbie friendly than 3e or 4e. Its design, level of complexity, and the way it was marketed are a blueprint for how to get new players into the hobby. How do you make a modern version of BECMI? Start with 3e, remove the feats, skills, and minis combat. Streamline the rules by using DM fiat for corner-cases. The rules you're left with would be pretty similar to classic D&D. Package it with a few newbie-friendly chapters of introduction to the game, and you've got a winning 5e core. [/QUOTE]
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