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Imbue arrow and the 10' wall
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<blockquote data-quote="Eraslin" data-source="post: 1473617" data-attributes="member: 1153"><p>Based on my own understandings...</p><p></p><p>Ref save on the fireball: 14 (10 + 3(spell level) +1 (minimum stat needed to cast is 13 = +1))</p><p></p><p>Regarding arrow & fire damage: yes. You hit a person with an arrow, they get hurt. Regardless of whether the arrow then explodes in a fireball.</p><p></p><p>Jumping down 10' is part of normal movement. So, if you can move 30' you can jump down 10' then move another 20'. If you succeed at a DC 15 jump check you can treat a fall as 10' less for purposes of calculating falling damage if you intentionally jumped (see jump skill).</p><p></p><p> I don't see why you wouldn't be able to attack from atop a 10' wall. I don't think that doing so adds any penalties/bonuses -- other than the possibility of the extra height increasing your range enough to move into another range increment.</p><p></p><p> Regarding phase arrow & wind wall: I don't think so. Phase arrow allows an arrow to pass through any <u>non-magical</u> barriers. Certainly doesn't seem to stop it from getting blown, or batted, off course.</p><p></p><p>-Eraslin</p></blockquote><p></p>
[QUOTE="Eraslin, post: 1473617, member: 1153"] Based on my own understandings... Ref save on the fireball: 14 (10 + 3(spell level) +1 (minimum stat needed to cast is 13 = +1)) Regarding arrow & fire damage: yes. You hit a person with an arrow, they get hurt. Regardless of whether the arrow then explodes in a fireball. Jumping down 10' is part of normal movement. So, if you can move 30' you can jump down 10' then move another 20'. If you succeed at a DC 15 jump check you can treat a fall as 10' less for purposes of calculating falling damage if you intentionally jumped (see jump skill). I don't see why you wouldn't be able to attack from atop a 10' wall. I don't think that doing so adds any penalties/bonuses -- other than the possibility of the extra height increasing your range enough to move into another range increment. Regarding phase arrow & wind wall: I don't think so. Phase arrow allows an arrow to pass through any [u]non-magical[/u] barriers. Certainly doesn't seem to stop it from getting blown, or batted, off course. -Eraslin [/QUOTE]
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Imbue arrow and the 10' wall
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