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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Imbue Weapon reflex and natural weapons
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<blockquote data-quote="Tessarael" data-source="post: 9620545" data-attributes="member: 12909"><p>The target is one melee weapon. Natural weapons are not melee weapons. </p><p></p><p>However, I might permit it as a DM, but I wouldn't allow it as a thrown weapon attack if the natural weapon (e.g., bite or claw) is physically attached to your body. If it was say a quill as a natural weapon attack, then maybe. </p><p></p><p>If I were to allow this as a DM, the level scaling of the Imbue Weapon power would be with your Psion + Psyknight levels, not your character level. It would likely be overpowered if it is your character level, which is the case as written in the Voidrunner's Codex. </p><p></p><p>Note that Imbue Weapon does take a Bonus Action to activate, and Concentration to maintain it, so there is a cost to start it and keep it running if you're taking damage and periodically failing your Concentration check. Mechanically, I'd assume that you have to restart it every 3 or 4 rounds. So it may not be quite as over-powered as it first appears.</p><p></p><p>The Wisdom-based Psyknight does have good multi-classing synergy with Adept or Fighter. But you don't even need one of those classes to pick up a reflex, as the Voidrunner's Codex cultures Enlightened and Stoic allow you to learn one Reflex.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9620545, member: 12909"] The target is one melee weapon. Natural weapons are not melee weapons. However, I might permit it as a DM, but I wouldn't allow it as a thrown weapon attack if the natural weapon (e.g., bite or claw) is physically attached to your body. If it was say a quill as a natural weapon attack, then maybe. If I were to allow this as a DM, the level scaling of the Imbue Weapon power would be with your Psion + Psyknight levels, not your character level. It would likely be overpowered if it is your character level, which is the case as written in the Voidrunner's Codex. Note that Imbue Weapon does take a Bonus Action to activate, and Concentration to maintain it, so there is a cost to start it and keep it running if you're taking damage and periodically failing your Concentration check. Mechanically, I'd assume that you have to restart it every 3 or 4 rounds. So it may not be quite as over-powered as it first appears. The Wisdom-based Psyknight does have good multi-classing synergy with Adept or Fighter. But you don't even need one of those classes to pick up a reflex, as the Voidrunner's Codex cultures Enlightened and Stoic allow you to learn one Reflex. [/QUOTE]
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Imbue Weapon reflex and natural weapons
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