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Imbued magic part deux
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<blockquote data-quote="Nellisir" data-source="post: 3396011" data-attributes="member: 70"><p>I think jm was confused by my comment, which mentioned weapon groups. My concern with your method is that, if the bonus is to all weapons (or possibly "just" all melee or all ranged), it really becomes just a bonus to BAB. </p><p></p><p>So, you don't get "+4 breastplate", you get a +4 armor bonus to AC. And you don't get a +2 sword, you get a +2 bonus to BAB with melee weapons.</p><p></p><p>I like the idea, but I also like harnessing it to actual items or some magical "token", like a mystical oil the character has to apply every day to get the bonus or something. Transferable as some kind of ritual or ceremony is ok, but not as a free action in the middle of an encounter, which is what it sounds like right now ("I drop my +5 longsword and pull out my dagger, which is now +5...next round I'll drop the dagger and pull out my +5 mace to bash the skeletons..."). Harnessing the bonus to a weapon or armor group seemed like a compromise between any armor/weapon and only one armor/weapon.</p><p></p><p>In either case, I think I'd drop armor and weapon bonuses (from actual items, like the holy sword) altogether and only place abilities on the weapons/armor. Any straight bonus would be pointless if the character's innate bonus exceeds it, so the gp cost for that bonus is wasted money from the character's point of view (admittedly, 2,000gp / 1,000gp aren't huge sums, but still...).</p><p></p><p>This also downshifts the cost of the items one step, so more interesting weapons are potentially available at a lower level.</p><p></p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3396011, member: 70"] I think jm was confused by my comment, which mentioned weapon groups. My concern with your method is that, if the bonus is to all weapons (or possibly "just" all melee or all ranged), it really becomes just a bonus to BAB. So, you don't get "+4 breastplate", you get a +4 armor bonus to AC. And you don't get a +2 sword, you get a +2 bonus to BAB with melee weapons. I like the idea, but I also like harnessing it to actual items or some magical "token", like a mystical oil the character has to apply every day to get the bonus or something. Transferable as some kind of ritual or ceremony is ok, but not as a free action in the middle of an encounter, which is what it sounds like right now ("I drop my +5 longsword and pull out my dagger, which is now +5...next round I'll drop the dagger and pull out my +5 mace to bash the skeletons..."). Harnessing the bonus to a weapon or armor group seemed like a compromise between any armor/weapon and only one armor/weapon. In either case, I think I'd drop armor and weapon bonuses (from actual items, like the holy sword) altogether and only place abilities on the weapons/armor. Any straight bonus would be pointless if the character's innate bonus exceeds it, so the gp cost for that bonus is wasted money from the character's point of view (admittedly, 2,000gp / 1,000gp aren't huge sums, but still...). This also downshifts the cost of the items one step, so more interesting weapons are potentially available at a lower level. Cheers Nell. [/QUOTE]
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