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Imbued magic part deux
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<blockquote data-quote="jmucchiello" data-source="post: 3399989" data-attributes="member: 813"><p>For precision, call that an enhancement bonus to attack. If you call it a +2 bonus to BAB, it affects Power Attack and Expertise.</p><p></p><p>Kaodi: The monk would buy deflection and natural AC bonuses, not enhancements to armor. Perhaps your concern should be that players not be allowed to purchase armor enhancements and natural armor bonuses.</p><p></p><p>Or the problem is cost: At 9th level, you have 12 points with a +3 max (or at least that's the assumption I'll be using):</p><p></p><p>Paranoid Armored Bob: can spend 3 on armor bonus, 3 on shield bonus, 6 on deflection bonus for a +9 armor bonus on top of his actual armor and shield.</p><p></p><p>Paranoid Monk Bob: can spend 6 on deflection bonus and 6 on natural bonus for +6 armor bonus on top of his Monk bonus (which is WIS + 2 at 9th level, barely as good as say Chainshirt)</p><p></p><p>As usual, the monk is screwed by magic items.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3399989, member: 813"] For precision, call that an enhancement bonus to attack. If you call it a +2 bonus to BAB, it affects Power Attack and Expertise. Kaodi: The monk would buy deflection and natural AC bonuses, not enhancements to armor. Perhaps your concern should be that players not be allowed to purchase armor enhancements and natural armor bonuses. Or the problem is cost: At 9th level, you have 12 points with a +3 max (or at least that's the assumption I'll be using): Paranoid Armored Bob: can spend 3 on armor bonus, 3 on shield bonus, 6 on deflection bonus for a +9 armor bonus on top of his actual armor and shield. Paranoid Monk Bob: can spend 6 on deflection bonus and 6 on natural bonus for +6 armor bonus on top of his Monk bonus (which is WIS + 2 at 9th level, barely as good as say Chainshirt) As usual, the monk is screwed by magic items. [/QUOTE]
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Imbued magic part deux
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