Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
IMHO and comments about DnDNext new packet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6107401" data-attributes="member: 7006"><p>My intuition tells me that it is to help create the "Basic" versions of the Core Four classes that are still balanced and usable in and amongst "Standard" game character versions.</p><p></p><p>Since the Basic Core Four game seems to not include selectable Skills or Feats... they instead will get set Class Features that are equivalent to what a Standard PC would get from the Skills or Feats mechanics. That way both a Basic and Standard version of the same class are relatively balanced against one another.</p><p></p><p>So by having Open Locks, Find/Remove Traps, Pickpocketing, Climb Sheer Surfaces as feats (rather than as part of the skill system)... in all the places where a Standard Rogue would ordinarily choose a feat, the Basic Rogue can get assigned as a Class Feature a non-skill system "thief skill" feat from the list above.</p><p></p><p>What this does is allow the Basic Rogue to end up having all the "Thief Skills" that an AD&D 1E Thief would have, without needing to use the actual Skill System for all the other Basic Core Four classes. While at the same time... giving the Basic Rogue just as many Feats as the Standard Rogue so that if by some chance the game evolves from a Basic game into a Standard game (or a player wants to use a Basic Rogue in a Standard game)... that Basic Rogue is still balanced against a Standard Rogue because they both have the same number of feats.</p><p></p><p>It's actually a rather clever way to allow the Basic game to mimic a 1E Rogue (for those players who wish to use D&DN for a 1E-styled game) without having to port in the Skill System that every other class would ordinarily also have to use.</p><p></p><p>(The only downside is that it now assumes that those specific "thief skills" are only usable by someone specially qualified to use them [IE a Rogue] rather than attemptable by anyone. Some people will be okay with that. They'll think that disarming traps is such a specialized action that not every single PC <em>should</em> be able to do it just by using the skill system-- only Rogues (who will get the feats as a bonus with their Rogue Scheme) and those who spend a feat slot on it, should be able to. Other folks will disagree with that thinking and believe that every class should be able to attempt to open locks. And those folks will have to have their DM just rule that those "thief skill" feats don't exist and that their uses get swallowed up by the skill system itself.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6107401, member: 7006"] My intuition tells me that it is to help create the "Basic" versions of the Core Four classes that are still balanced and usable in and amongst "Standard" game character versions. Since the Basic Core Four game seems to not include selectable Skills or Feats... they instead will get set Class Features that are equivalent to what a Standard PC would get from the Skills or Feats mechanics. That way both a Basic and Standard version of the same class are relatively balanced against one another. So by having Open Locks, Find/Remove Traps, Pickpocketing, Climb Sheer Surfaces as feats (rather than as part of the skill system)... in all the places where a Standard Rogue would ordinarily choose a feat, the Basic Rogue can get assigned as a Class Feature a non-skill system "thief skill" feat from the list above. What this does is allow the Basic Rogue to end up having all the "Thief Skills" that an AD&D 1E Thief would have, without needing to use the actual Skill System for all the other Basic Core Four classes. While at the same time... giving the Basic Rogue just as many Feats as the Standard Rogue so that if by some chance the game evolves from a Basic game into a Standard game (or a player wants to use a Basic Rogue in a Standard game)... that Basic Rogue is still balanced against a Standard Rogue because they both have the same number of feats. It's actually a rather clever way to allow the Basic game to mimic a 1E Rogue (for those players who wish to use D&DN for a 1E-styled game) without having to port in the Skill System that every other class would ordinarily also have to use. (The only downside is that it now assumes that those specific "thief skills" are only usable by someone specially qualified to use them [IE a Rogue] rather than attemptable by anyone. Some people will be okay with that. They'll think that disarming traps is such a specialized action that not every single PC [I]should[/I] be able to do it just by using the skill system-- only Rogues (who will get the feats as a bonus with their Rogue Scheme) and those who spend a feat slot on it, should be able to. Other folks will disagree with that thinking and believe that every class should be able to attempt to open locks. And those folks will have to have their DM just rule that those "thief skill" feats don't exist and that their uses get swallowed up by the skill system itself.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
IMHO and comments about DnDNext new packet
Top