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General Tabletop Discussion
*Dungeons & Dragons
IMHO level progression is too fast
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<blockquote data-quote="John Quixote" data-source="post: 6363306" data-attributes="member: 694"><p>Well, for comparison, here's the paladin/ranger XP table from 2nd edition, which is the overall slowest advancement table in that game (the mage table is slower in places, but the paladin table really crawls for most of the middle levels by comparison). Since all 5th edition classes have some pretty nifty abilities, the paladin table is a good benchmark to measure by:</p><p></p><p>Lv1 ... 0</p><p>Lv2 ... 2,250</p><p>Lv3 ... 4,500</p><p>Lv4 ... 9,000</p><p>Lv5 ... 18,000</p><p>Lv6 ... 36,000</p><p>Lv7 ... 75,000</p><p>Lv8 ... 150,000</p><p>Lv9 ... 300,000</p><p>Lv10 ... 600,000</p><p>Lv11 ... 900,000</p><p>Lv12 ... 1.2mil</p><p>Lv13 ... 1.5mil</p><p>Lv14 ... 1.8mil</p><p>Lv15 ... 2.1mil</p><p>Lv16 ... 2.4mil</p><p>Lv17 ... 2.7mil</p><p>Lv18 ... 3mil</p><p>Lv19 ... 3.3mil</p><p>Lv20 ... 3.6mil</p><p></p><p>Now look what happens when we multiply the 5th edition table tenfold:</p><p></p><p>Lv1 ... 0</p><p>Lv2 ... 3,000</p><p>Lv3 ... 9,000</p><p>Lv4 ... 27,000</p><p>Lv5 ... 65,000</p><p>Lv6 ... 140,000</p><p>Lv7 ... 230,000</p><p>Lv8 ... 340,000</p><p>Lv9 ... 480,000</p><p>Lv10 ... 640,000</p><p>Lv11 ... 850,000</p><p>Lv12 ... 1mil</p><p>Lv13 ... 1.2mil</p><p>Lv14 ... 1.4mil</p><p>Lv15 ... 1.65mil</p><p>Lv16 ... 1.95mil</p><p>Lv17 ... 2.25mil</p><p>Lv18 ... 2.65mil</p><p>Lv19 ... 3.05mil</p><p>Lv20 ... 3.55mil</p><p></p><p>This modified 5th edition table is noticeably slower at low levels, but about the same at high-levels... and when you consider that monsters in 5th edition are worth so much more XP than they are in 2nd edition (a 2e orc is worth, what 7 XP? a 5th edition orc, 100 XP), the difference should dissipate pretty quickly. At any rate, most of the XP in 2nd edition was supposed to come not from monsters, but from story awards ad-hoc'd by the DM; or, optionally, from the old 1st edition "1 XP awarded per 1 GP of treasure found" (which the 2nd edition DMG only mentioned in passing, and strongly discouraged because it might make the DM "tend to give out too much treasure", but of course everyone knew that grognards from the 1e/basic days would keep on using that rule anyway because it's damned good game-design).</p><p></p><p>So here's what I'm probably going to do: I'm going to use this x10 XP table here, awarding the full amount given in 5th edition for monsters slain, and also 1 XP for every 1 SP (since my games use a silver standard, not a gold standard) of treasure that they recover from the dungeon. That should pace the game just about perfectly for my tastes. Will 3rd level drag for a bit? Yeah, probably, but that's just when the player characters are supposed to be coming into their own as Big Damn Heroes, with their newly chosen sub-class and what-not, so that doesn't bother me at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Quixote, post: 6363306, member: 694"] Well, for comparison, here's the paladin/ranger XP table from 2nd edition, which is the overall slowest advancement table in that game (the mage table is slower in places, but the paladin table really crawls for most of the middle levels by comparison). Since all 5th edition classes have some pretty nifty abilities, the paladin table is a good benchmark to measure by: Lv1 ... 0 Lv2 ... 2,250 Lv3 ... 4,500 Lv4 ... 9,000 Lv5 ... 18,000 Lv6 ... 36,000 Lv7 ... 75,000 Lv8 ... 150,000 Lv9 ... 300,000 Lv10 ... 600,000 Lv11 ... 900,000 Lv12 ... 1.2mil Lv13 ... 1.5mil Lv14 ... 1.8mil Lv15 ... 2.1mil Lv16 ... 2.4mil Lv17 ... 2.7mil Lv18 ... 3mil Lv19 ... 3.3mil Lv20 ... 3.6mil Now look what happens when we multiply the 5th edition table tenfold: Lv1 ... 0 Lv2 ... 3,000 Lv3 ... 9,000 Lv4 ... 27,000 Lv5 ... 65,000 Lv6 ... 140,000 Lv7 ... 230,000 Lv8 ... 340,000 Lv9 ... 480,000 Lv10 ... 640,000 Lv11 ... 850,000 Lv12 ... 1mil Lv13 ... 1.2mil Lv14 ... 1.4mil Lv15 ... 1.65mil Lv16 ... 1.95mil Lv17 ... 2.25mil Lv18 ... 2.65mil Lv19 ... 3.05mil Lv20 ... 3.55mil This modified 5th edition table is noticeably slower at low levels, but about the same at high-levels... and when you consider that monsters in 5th edition are worth so much more XP than they are in 2nd edition (a 2e orc is worth, what 7 XP? a 5th edition orc, 100 XP), the difference should dissipate pretty quickly. At any rate, most of the XP in 2nd edition was supposed to come not from monsters, but from story awards ad-hoc'd by the DM; or, optionally, from the old 1st edition "1 XP awarded per 1 GP of treasure found" (which the 2nd edition DMG only mentioned in passing, and strongly discouraged because it might make the DM "tend to give out too much treasure", but of course everyone knew that grognards from the 1e/basic days would keep on using that rule anyway because it's damned good game-design). So here's what I'm probably going to do: I'm going to use this x10 XP table here, awarding the full amount given in 5th edition for monsters slain, and also 1 XP for every 1 SP (since my games use a silver standard, not a gold standard) of treasure that they recover from the dungeon. That should pace the game just about perfectly for my tastes. Will 3rd level drag for a bit? Yeah, probably, but that's just when the player characters are supposed to be coming into their own as Big Damn Heroes, with their newly chosen sub-class and what-not, so that doesn't bother me at all. :) [/QUOTE]
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IMHO level progression is too fast
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