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Immaculate Monks. Exalted -> D&D.
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<blockquote data-quote="Dremen" data-source="post: 374139" data-attributes="member: 6773"><p>I've been working on a revised monk. I'm not finished but the goal is to make a Warrior monk.</p><p></p><p>here is a bullet list of changes.</p><p></p><p>1. Remove Flurry of Blows + Seperate Unarmed Attack Modifier</p><p>2. Fighter BAB</p><p>3. Ambidexterity + Two Weapon fighting. The Off Hand attack can be with any part of their body.</p><p>4. When fighting Unarmed they do 1d6 damage. This die stays the same never raising. Every even level they get +1 damage unarmed. </p><p></p><p>(This will make the class less confusing and has a better averave damage to keep up with fighters)</p><p></p><p>Saves, Hit Die, Skills Skill Points; stays the same.</p><p></p><p>Weapon list:</p><p>All simple weapons and all monk weapons from OA + 1 martial weapon of player choice.</p><p></p><p>No Armour</p><p></p><p>Instead of set feats/class abilities you choose bonus feats/abilities. You must me prereq's and these come from a tailored list depending upon the style.</p><p></p><p>At 1st monk level you choose INTERNAL or EXTERNAL style. Think of the differences between Tai Chi and Karate</p><p></p><p>Internal Style uses Wisdom Modifier for Attack and Damage rolls to simulate internal power Chi (also Qui or Ki) Hard style uses Strength.</p><p></p><p>You can have Internal 'Hard Styles' like Hsing Internal Hard/Soft Styles like Bau Qua, Wing Chun or Internal Soft styles like Tai Chi Akido</p><p></p><p>External Soft Styles like Judo, Hard Karate, Tae Kwan Do</p><p></p><p>Your feats/ class abilities can be tailored to the style you wan to learn. </p><p></p><p>I am removing Spell resistance and putting in Damage reduction (Iron Body Training cool stuff).</p><p></p><p>All in all not quite as flexible as the PHB monk but a better front line fighter, and less stat dependant. Also a bit easier to play for newer players than the PHB monk.</p><p></p><p>I'll post a full write up when I finish</p></blockquote><p></p>
[QUOTE="Dremen, post: 374139, member: 6773"] I've been working on a revised monk. I'm not finished but the goal is to make a Warrior monk. here is a bullet list of changes. 1. Remove Flurry of Blows + Seperate Unarmed Attack Modifier 2. Fighter BAB 3. Ambidexterity + Two Weapon fighting. The Off Hand attack can be with any part of their body. 4. When fighting Unarmed they do 1d6 damage. This die stays the same never raising. Every even level they get +1 damage unarmed. (This will make the class less confusing and has a better averave damage to keep up with fighters) Saves, Hit Die, Skills Skill Points; stays the same. Weapon list: All simple weapons and all monk weapons from OA + 1 martial weapon of player choice. No Armour Instead of set feats/class abilities you choose bonus feats/abilities. You must me prereq's and these come from a tailored list depending upon the style. At 1st monk level you choose INTERNAL or EXTERNAL style. Think of the differences between Tai Chi and Karate Internal Style uses Wisdom Modifier for Attack and Damage rolls to simulate internal power Chi (also Qui or Ki) Hard style uses Strength. You can have Internal 'Hard Styles' like Hsing Internal Hard/Soft Styles like Bau Qua, Wing Chun or Internal Soft styles like Tai Chi Akido External Soft Styles like Judo, Hard Karate, Tae Kwan Do Your feats/ class abilities can be tailored to the style you wan to learn. I am removing Spell resistance and putting in Damage reduction (Iron Body Training cool stuff). All in all not quite as flexible as the PHB monk but a better front line fighter, and less stat dependant. Also a bit easier to play for newer players than the PHB monk. I'll post a full write up when I finish [/QUOTE]
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