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General Tabletop Discussion
*Pathfinder & Starfinder
Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"
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<blockquote data-quote="Kelleris" data-source="post: 2219706" data-attributes="member: 19130"><p>The Will save is some vague idea that Will would resist a time attack. I'm not sure what the actual save should be. Guess I'll drop the save and leave the ranged touch instead.</p><p></p><p>Not sure I'm entirely comfortable using <em>Orb of Force</em> as a balance measure here. Probably drop the save and leave it 6th until I get more feedback.</p><p></p><p>The spell can "accidentally" heal more than it dealt, but it could also end up dealing damage from a spell that was never technically cast. I just like that as flavor really - there's no net benefit on average, but it's fun to roll and gets across a "rough correction of paradox" feel. The healing is meant simply to undo the damage dealt. Perhaps I could allow a save versus the stunning backlash to beef it up a little bit?</p><p></p><p>EDIT: Hmm... I just checked some caps. <em>Cone of cold</em> tops out at 15d6, <em>Otiluke's freezing sphere</em> at 15d6, <em>chain lightening</em> at 20d6, and <em>delayed blast fireball</em> at 20d6. So it looks like 6th-level spells straddle the 15/20d6 gap. Maybe boosting the dice cap would bump the power level up just a smidge?</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2219706, member: 19130"] The Will save is some vague idea that Will would resist a time attack. I'm not sure what the actual save should be. Guess I'll drop the save and leave the ranged touch instead. Not sure I'm entirely comfortable using [i]Orb of Force[/i] as a balance measure here. Probably drop the save and leave it 6th until I get more feedback. The spell can "accidentally" heal more than it dealt, but it could also end up dealing damage from a spell that was never technically cast. I just like that as flavor really - there's no net benefit on average, but it's fun to roll and gets across a "rough correction of paradox" feel. The healing is meant simply to undo the damage dealt. Perhaps I could allow a save versus the stunning backlash to beef it up a little bit? EDIT: Hmm... I just checked some caps. [I]Cone of cold[/I] tops out at 15d6, [I]Otiluke's freezing sphere[/I] at 15d6, [I]chain lightening[/I] at 20d6, and [I]delayed blast fireball[/I] at 20d6. So it looks like 6th-level spells straddle the 15/20d6 gap. Maybe boosting the dice cap would bump the power level up just a smidge? [/QUOTE]
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Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"
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