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General Tabletop Discussion
*Pathfinder & Starfinder
Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"
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<blockquote data-quote="Chorn" data-source="post: 2224735" data-attributes="member: 11849"><p>This chronomancer appreciates the nod for a paradox safe version. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just to be clear, I hope you realize I wasn't serious about the multiverse destroying paradox question. Hence, the huge run on, stream of consiousness style sentence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm glad you kept the overcompensation in true version of the spell. That's one of the things that really sells it as a cool spell.</p><p></p><p>I still would like to know if it should have any weird effects or oddities when used on objects, assuming you can use it to zap objects at all. Your spell description says that "you may strike a creature with it as an immediate action" which implies that it either does not affect or does not have the temporal cheating ability when used against an object. Changing it so it says "target" instead of "creature" and adding a short bit about objects rebuilding themselves should suffice if there's nothing different.</p><p></p><p>Am I correct in assuming that by the use of the "back to life" bit in the paradox free version in lieu of "from negative hit points" that the poor guy who got atomized in the meantime would rewind Time so that everyone could watch him un-atomize? So this means the real version would allow your buddies to finish off the Time sliced guy before your turn and possibly gain you a free cast right? If so, cool. Yet more nifty temporal meddling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I didn't really think of the effects of applying Quicken Spell to it since immediate actions ordinarily preempt its use. What you have there sounds fine, but just to be safe you may want to add that quickening <em>antecedent assailment</em> counts as your one quickened spell for that round so you can't cast another quickened spell.</p><p></p><p>Now for a stupid idea that came to mind for a "tactic" involving this spell. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Since the caster can choose both when the initial blast occurs and whether he wants to actually cast it or not, he could blast immediately after his turn and have an entire round's worth of time pass before his turn comes up for him to refuse to cast. So what? So he could blast a wall open, allowing his allies to rush through, then let paradox fix the wall. The chronomancer could also zap the BBEG's uberweapon while his buddies ready some actions, paradox hits and restores the weapon, which then promptly falls to the ground from midair since BBEG's hands are in a different position, the Chronobuddies' ready triggers activate and they scoop up the uberweapon and run off with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Even dumber? How about an ally who can't move out of the way of a friendly charge because he goes after in the order, but for some preposterous reason the charge must happen by the charger's count. So the chronomancer zaps the blocking ally to to kill him so the field will be clear. When the chronomancer's turn comes up, he lets paradox heal his buddy back to life. The possibilities are endless! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Chorn, post: 2224735, member: 11849"] This chronomancer appreciates the nod for a paradox safe version. :) Just to be clear, I hope you realize I wasn't serious about the multiverse destroying paradox question. Hence, the huge run on, stream of consiousness style sentence. :) I'm glad you kept the overcompensation in true version of the spell. That's one of the things that really sells it as a cool spell. I still would like to know if it should have any weird effects or oddities when used on objects, assuming you can use it to zap objects at all. Your spell description says that "you may strike a creature with it as an immediate action" which implies that it either does not affect or does not have the temporal cheating ability when used against an object. Changing it so it says "target" instead of "creature" and adding a short bit about objects rebuilding themselves should suffice if there's nothing different. Am I correct in assuming that by the use of the "back to life" bit in the paradox free version in lieu of "from negative hit points" that the poor guy who got atomized in the meantime would rewind Time so that everyone could watch him un-atomize? So this means the real version would allow your buddies to finish off the Time sliced guy before your turn and possibly gain you a free cast right? If so, cool. Yet more nifty temporal meddling. :cool: I didn't really think of the effects of applying Quicken Spell to it since immediate actions ordinarily preempt its use. What you have there sounds fine, but just to be safe you may want to add that quickening [I]antecedent assailment[/I] counts as your one quickened spell for that round so you can't cast another quickened spell. Now for a stupid idea that came to mind for a "tactic" involving this spell. :uhoh: Since the caster can choose both when the initial blast occurs and whether he wants to actually cast it or not, he could blast immediately after his turn and have an entire round's worth of time pass before his turn comes up for him to refuse to cast. So what? So he could blast a wall open, allowing his allies to rush through, then let paradox fix the wall. The chronomancer could also zap the BBEG's uberweapon while his buddies ready some actions, paradox hits and restores the weapon, which then promptly falls to the ground from midair since BBEG's hands are in a different position, the Chronobuddies' ready triggers activate and they scoop up the uberweapon and run off with it. :D Even dumber? How about an ally who can't move out of the way of a friendly charge because he goes after in the order, but for some preposterous reason the charge must happen by the charger's count. So the chronomancer zaps the blocking ally to to kill him so the field will be clear. When the chronomancer's turn comes up, he lets paradox heal his buddy back to life. The possibilities are endless! :lol: [/QUOTE]
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Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"
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