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General Tabletop Discussion
*Pathfinder & Starfinder
Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"
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<blockquote data-quote="Kelleris" data-source="post: 2226210" data-attributes="member: 19130"><p>Chorn - Of course I didn't think anyone would actually annihilate space-time due to this spell, but I like the image. (Although I'd probably win the award for most damage to a campaign from a single spell if that happened, and that would be fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) And it's a valid rules-concern too. </p><p></p><p>I kinda had <em>magic missile</em>'s "no objects" thing in mind here, so it's creatures only as I'd originally intended. I'm not sure if the complexity trade-off for the entertainment value of affecting objects is worth it. I need to think that over. </p><p></p><p>Your crazy tactical-temporal shenanigans would also work. </p><p></p><p></p><p></p><p>That's a good idea. I would've thought the high chance of stunning would be enough of a kick to the face to cover it, but this makes sense too.</p><p></p><p></p><p></p><p>In the "Kelleris" version, absolutely nothing. Sometimes weird things happen when you make the universe self-correct. They can't go above max HP, of course, but that's true with all healing. They could also take a small amount of damage from a spell that was never actually cast, of course. The "Chorn" version, of course, avoids this odd effect, which I like for flavor.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2226210, member: 19130"] Chorn - Of course I didn't think anyone would actually annihilate space-time due to this spell, but I like the image. (Although I'd probably win the award for most damage to a campaign from a single spell if that happened, and that would be fun! :D ) And it's a valid rules-concern too. I kinda had [I]magic missile[/I]'s "no objects" thing in mind here, so it's creatures only as I'd originally intended. I'm not sure if the complexity trade-off for the entertainment value of affecting objects is worth it. I need to think that over. Your crazy tactical-temporal shenanigans would also work. That's a good idea. I would've thought the high chance of stunning would be enough of a kick to the face to cover it, but this makes sense too. In the "Kelleris" version, absolutely nothing. Sometimes weird things happen when you make the universe self-correct. They can't go above max HP, of course, but that's true with all healing. They could also take a small amount of damage from a spell that was never actually cast, of course. The "Chorn" version, of course, avoids this odd effect, which I like for flavor. [/QUOTE]
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Immediate-action Spell - Revised and Now Named "Kelleris's Antecedent Assailment"
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