Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Immediate actions...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5226371" data-attributes="member: 35909"><p>Yeah, that's dumb. I'd say, "at least uncanny dodge prevents you from being flatfooted, so there's that." But then just recently I was informed i had been using a houserule this whole time, because uncanny dodge <strong>only prevents the AC loss from flat footed, not the condition itself</strong> *angry face*</p><p></p><p>Stupid RAW...</p><p></p><p>The write-up of immediate actions is also dumb. An immediate should ALWAYS burn next round's swift action, not have some funky extra clause for using it during your own action. Then you get pleasant questions like, "What if it's my turn and I already used my swift action?" Depending on how you reply, you then get "So...I can't use the immediate RIGHT NOW, but...if I wait for the instant my turn in the round is offically over, I can, even though it's still the same round?" or "Oh, you'll allow me to take it? So basically all the RAW is good for is to force you to use your swift BEFORE your immediate?"</p><p></p><p>I've always treated immediate actions as taking away next round's swift action, no matter when it's used, and it's yet to prove broken. In fact, partially nerfing the ever-popular Nerveskitter with that ruling has turned into a rather happy unintended consequence. (IME, most people would rather have their swift on the first full round of combat, rather than the surprise round if there is one)</p><p></p><p>EDIT: There are TONS of items and abilities that let you apply them after a confirmed attack, but before damage is rolled. Wall of Blades maneuver (ToB), Gauntlets of Giantfelling (MIC), Factotum's Cunning Insight (Dungeonscape)... Many more...</p><p></p><p>I'd let the player use the energy resistance after knowing he was hit but <strong>NOT</strong> after learning the damage result. Of course, you may want to give him a second or ask him if he wants to use his devotion feat in the future, in case of an issue where he would have considered using it if given the chance. Can be as simple as rolling the dice and just delaying telling him the result, if you do die rolls "behind the screen."</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5226371, member: 35909"] Yeah, that's dumb. I'd say, "at least uncanny dodge prevents you from being flatfooted, so there's that." But then just recently I was informed i had been using a houserule this whole time, because uncanny dodge [b]only prevents the AC loss from flat footed, not the condition itself[/b] *angry face* Stupid RAW... The write-up of immediate actions is also dumb. An immediate should ALWAYS burn next round's swift action, not have some funky extra clause for using it during your own action. Then you get pleasant questions like, "What if it's my turn and I already used my swift action?" Depending on how you reply, you then get "So...I can't use the immediate RIGHT NOW, but...if I wait for the instant my turn in the round is offically over, I can, even though it's still the same round?" or "Oh, you'll allow me to take it? So basically all the RAW is good for is to force you to use your swift BEFORE your immediate?" I've always treated immediate actions as taking away next round's swift action, no matter when it's used, and it's yet to prove broken. In fact, partially nerfing the ever-popular Nerveskitter with that ruling has turned into a rather happy unintended consequence. (IME, most people would rather have their swift on the first full round of combat, rather than the surprise round if there is one) EDIT: There are TONS of items and abilities that let you apply them after a confirmed attack, but before damage is rolled. Wall of Blades maneuver (ToB), Gauntlets of Giantfelling (MIC), Factotum's Cunning Insight (Dungeonscape)... Many more... I'd let the player use the energy resistance after knowing he was hit but [b]NOT[/b] after learning the damage result. Of course, you may want to give him a second or ask him if he wants to use his devotion feat in the future, in case of an issue where he would have considered using it if given the chance. Can be as simple as rolling the dice and just delaying telling him the result, if you do die rolls "behind the screen." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Immediate actions...
Top