Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Immediate actions...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DumbPaladin" data-source="post: 5227370" data-attributes="member: 90770"><p>You should probably go with that instinct. Unless your players are wholly unreasonable, they will understand when you very politely point out that you feel rules are being abused.</p><p></p><p>I play a Paladin 6 / Sorcerer 1 / Abjurant Champion 4 who uses Protection Devotion, to the party's benefit, on a frequent basis. I always take my immediate action in response to the DM saying, "The monster attacks Player X...", provided Player X is within 30' of me. (I have the highest AC in the party, so I no longer activate it when monsters attack me.)</p><p></p><p>The one luck feat -- Advantageous Avoidance -- that allows you to force an opponent to reroll an attack roll goes out of its way to say: "Unlike other luck feats, you can use this feat after seeing the success of the roll to be affected." I've always felt this meant this particular feat was rather unusual, and that's why they were pointing this out.</p><p></p><p>To me, the intention is rather clear, even if the wording isn't: players aren't supposed to be able to interrupt the DM after he's made a roll in order to try and futz their way out of a bad result, waiting ONLY until such a situation to utilize their special abilities. </p><p></p><p>If you don't want to stop rolling your dice in the open, how about simply declaring that monster Z is going to attack player X, and then waiting to see if anyone wishes to take an immediate action, before you roll?</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5227370, member: 90770"] You should probably go with that instinct. Unless your players are wholly unreasonable, they will understand when you very politely point out that you feel rules are being abused. I play a Paladin 6 / Sorcerer 1 / Abjurant Champion 4 who uses Protection Devotion, to the party's benefit, on a frequent basis. I always take my immediate action in response to the DM saying, "The monster attacks Player X...", provided Player X is within 30' of me. (I have the highest AC in the party, so I no longer activate it when monsters attack me.) The one luck feat -- Advantageous Avoidance -- that allows you to force an opponent to reroll an attack roll goes out of its way to say: "Unlike other luck feats, you can use this feat after seeing the success of the roll to be affected." I've always felt this meant this particular feat was rather unusual, and that's why they were pointing this out. To me, the intention is rather clear, even if the wording isn't: players aren't supposed to be able to interrupt the DM after he's made a roll in order to try and futz their way out of a bad result, waiting ONLY until such a situation to utilize their special abilities. If you don't want to stop rolling your dice in the open, how about simply declaring that monster Z is going to attack player X, and then waiting to see if anyone wishes to take an immediate action, before you roll? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Immediate actions...
Top