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<blockquote data-quote="Malachei" data-source="post: 5228458" data-attributes="member: 38657"><p>In couldn't agree more. I think it is really important that players trust the neutrality of the DM -- all the suspense of the game is based upon this trust. In my campaign, the more important a roll is, the more likely that I'm rolling it open. Fudging dice, IMO, can be a plague, that slowly spreads and can lead to railroading campaigns. I have, on occasion, players awarded bonus modifiers or monsters negative modifiers, to reflect the situation of an "unfair" win or loss -- however, <strong>before</strong> the die is rolled. If the challenges for the players are about right, there is no problem in letting the dice roll, and it is my role as the DM to decide how lethal my game should be <strong>beforehand</strong>, during preparation for the session, when I design the encounters, by selecting and defining the challenges (and their difficulty).</p></blockquote><p></p>
[QUOTE="Malachei, post: 5228458, member: 38657"] In couldn't agree more. I think it is really important that players trust the neutrality of the DM -- all the suspense of the game is based upon this trust. In my campaign, the more important a roll is, the more likely that I'm rolling it open. Fudging dice, IMO, can be a plague, that slowly spreads and can lead to railroading campaigns. I have, on occasion, players awarded bonus modifiers or monsters negative modifiers, to reflect the situation of an "unfair" win or loss -- however, [B]before[/B] the die is rolled. If the challenges for the players are about right, there is no problem in letting the dice roll, and it is my role as the DM to decide how lethal my game should be [B]beforehand[/B], during preparation for the session, when I design the encounters, by selecting and defining the challenges (and their difficulty). [/QUOTE]
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