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<blockquote data-quote="StreamOfTheSky" data-source="post: 5230234" data-attributes="member: 35909"><p>Not just the "realism" issue. I was balking more at the idea that considering this is a <strong>game</strong>, I really don't like forcing a player to explain (under intense scrutiny) how his class feature or ability works. I honsetly could not explain why a Ranger gets his favored enemy bonuses when he has no idea he's fighting a favored enemy. But I'd find it appalling if a DM then stripped me of that class feature for that encounter just because I couldn't explain it myself. I just think that's really awful...</p><p></p><p>Also, his gunslinging example was really nothing all like applying an immediate action magical ability in the midst of being struck.</p><p></p><p>EDIT:</p><p></p><p>"You are in a gunfight, and someone shoots you. It penetrates your body armor and hits you in the chest, doing damage to you. You apply a piece of even stronger bulletproof duct tape to cover up the hole after you've already been shot. how would you ever in a million years also assume that you would magically be healed of the damage as well?"</p><p></p><p>Apples to oranges. A slightly better comparison would be having a spell to use as an immediate action, to apply a layer of super strong duct tape over your skin after the bullet has pierced your armor/defenses, but before it has actually burrowed into your flesh and done damage. That's why I said I'd allow it after the hit was confirmed, but not after damage had been dealt. And if you expect me to explain how the hell I instantly applied the magical duct tape in a split second like that, or in other words, how do immediate actions exist...screw you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> "It's a game," "it's magic," "Do you really want to spend three hours arguing about this?"... pick your favorite reply, but I should NOT have to explain my own abilities to that extent and I never will.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5230234, member: 35909"] Not just the "realism" issue. I was balking more at the idea that considering this is a [b]game[/b], I really don't like forcing a player to explain (under intense scrutiny) how his class feature or ability works. I honsetly could not explain why a Ranger gets his favored enemy bonuses when he has no idea he's fighting a favored enemy. But I'd find it appalling if a DM then stripped me of that class feature for that encounter just because I couldn't explain it myself. I just think that's really awful... Also, his gunslinging example was really nothing all like applying an immediate action magical ability in the midst of being struck. EDIT: "You are in a gunfight, and someone shoots you. It penetrates your body armor and hits you in the chest, doing damage to you. You apply a piece of even stronger bulletproof duct tape to cover up the hole after you've already been shot. how would you ever in a million years also assume that you would magically be healed of the damage as well?" Apples to oranges. A slightly better comparison would be having a spell to use as an immediate action, to apply a layer of super strong duct tape over your skin after the bullet has pierced your armor/defenses, but before it has actually burrowed into your flesh and done damage. That's why I said I'd allow it after the hit was confirmed, but not after damage had been dealt. And if you expect me to explain how the hell I instantly applied the magical duct tape in a split second like that, or in other words, how do immediate actions exist...screw you! :p "It's a game," "it's magic," "Do you really want to spend three hours arguing about this?"... pick your favorite reply, but I should NOT have to explain my own abilities to that extent and I never will. [/QUOTE]
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