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<blockquote data-quote="Divide" data-source="post: 5230375" data-attributes="member: 91745"><p>Stream: </p><p> </p><p>I never once said that I was going to strip someone of a class feature because they couldn't describe the physics to me properly. Not once. I haven't ever, nor would I ever. I can't necessarily explain the why behind every feat either, but this isn't part of the discussion though. We are discussing a specific feat and a specific set of circumstances, not favored enemy or sneak attack. The DM in this case thinks that their player is exploiting the rules, and the DM also said there had been other circumstances that were involved with said player.</p><p> </p><p>You have a valid point concerning the physics of magic, and my point wasn't concerning the actual spell, but how the idea could be described by another player to maybe help them out seeing it from the DM's point of view. I have used real world examples before for describing charges, overpowers, even basic things like attacks of opportunity, even if it's just a way to visualize so our game can see it outside of it's current setting, but inside of the same context.</p></blockquote><p></p>
[QUOTE="Divide, post: 5230375, member: 91745"] Stream: I never once said that I was going to strip someone of a class feature because they couldn't describe the physics to me properly. Not once. I haven't ever, nor would I ever. I can't necessarily explain the why behind every feat either, but this isn't part of the discussion though. We are discussing a specific feat and a specific set of circumstances, not favored enemy or sneak attack. The DM in this case thinks that their player is exploiting the rules, and the DM also said there had been other circumstances that were involved with said player. You have a valid point concerning the physics of magic, and my point wasn't concerning the actual spell, but how the idea could be described by another player to maybe help them out seeing it from the DM's point of view. I have used real world examples before for describing charges, overpowers, even basic things like attacks of opportunity, even if it's just a way to visualize so our game can see it outside of it's current setting, but inside of the same context. [/QUOTE]
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