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General Tabletop Discussion
*Dungeons & Dragons
Immediate Interrupt Negating Actions
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<blockquote data-quote="MwaO" data-source="post: 6799109" data-attributes="member: 12749"><p>I think one of the things to remember about DM'ing is it is a lot better to have your players have the sense that their failures are leading to successes, especially when something cool happens, such as a critical hit on a daily or they land some control that would 'end' the combat.</p><p></p><p>My favorite example of this is all the Solos immune to control. No, don't do that. What you do is that you give them extra actions somehow and each time they lose an extra action due to an effect, the effect gets downgraded.</p><p></p><p>So Unconscious would turn into Stunned would turn into Dazed, Dazed into Grants CA. Restrained into Immobilized into Slowed.</p><p></p><p>In any case, I think the problem here is that Legendary Actions from 5e are mostly Immediate Reactions upon the end of a turn of someone attacking them where they get 3 of those Immediate Reactions per turn. That makes them more fun, per say, because the PC gets their effect off and then the Solo gets to stomp on them back.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6799109, member: 12749"] I think one of the things to remember about DM'ing is it is a lot better to have your players have the sense that their failures are leading to successes, especially when something cool happens, such as a critical hit on a daily or they land some control that would 'end' the combat. My favorite example of this is all the Solos immune to control. No, don't do that. What you do is that you give them extra actions somehow and each time they lose an extra action due to an effect, the effect gets downgraded. So Unconscious would turn into Stunned would turn into Dazed, Dazed into Grants CA. Restrained into Immobilized into Slowed. In any case, I think the problem here is that Legendary Actions from 5e are mostly Immediate Reactions upon the end of a turn of someone attacking them where they get 3 of those Immediate Reactions per turn. That makes them more fun, per say, because the PC gets their effect off and then the Solo gets to stomp on them back. [/QUOTE]
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Immediate Interrupt Negating Actions
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