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*Pathfinder & Starfinder
Immediate need for house rules?
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<blockquote data-quote="Imban" data-source="post: 4047224" data-attributes="member: 29206"><p>Only for some of them. I mean, sure, I'll need to see the complete rules in context before I actually sit down and decide what (if any) changes I want to make - heck, I can't even propose changes I'd make to the death & dying system or other previewed things because I simply don't know enough yet - but others are much more clearcut.</p><p></p><p>For instance, I've considered the reasons presented for using square fireballs. It appears to be a time-saving method, and while it's a minor boon to people making heavy use of burst areas, I don't think it's significant enough - especially given that some people will not be using miniatures and expect a sphere to be a sphere - to merit too much worry. As such, I fully believe that any "cascade effects" to balance - as much as I hate that term, considering it mostly used to instill fear, uncertainty, and doubt in those who would houserule - would be minor at best. That leaves only the time-saving issue, and as I explained on another thread, it is literally impossible for 3e blast radius templates to take longer to adjudicate than square fireballs because of the virtual tabletop software I use when playing D&D with a battlemat.</p><p></p><p>As such, I feel almost entirely confident in saying that I would change that rule in nearly any games I would run that used MapTool as a virtual tabletop. (The only time I would not, so far as I can see, is if the game in question needed to prioritize consistency with the printed rules over quality of play for whatever reason.)</p></blockquote><p></p>
[QUOTE="Imban, post: 4047224, member: 29206"] Only for some of them. I mean, sure, I'll need to see the complete rules in context before I actually sit down and decide what (if any) changes I want to make - heck, I can't even propose changes I'd make to the death & dying system or other previewed things because I simply don't know enough yet - but others are much more clearcut. For instance, I've considered the reasons presented for using square fireballs. It appears to be a time-saving method, and while it's a minor boon to people making heavy use of burst areas, I don't think it's significant enough - especially given that some people will not be using miniatures and expect a sphere to be a sphere - to merit too much worry. As such, I fully believe that any "cascade effects" to balance - as much as I hate that term, considering it mostly used to instill fear, uncertainty, and doubt in those who would houserule - would be minor at best. That leaves only the time-saving issue, and as I explained on another thread, it is literally impossible for 3e blast radius templates to take longer to adjudicate than square fireballs because of the virtual tabletop software I use when playing D&D with a battlemat. As such, I feel almost entirely confident in saying that I would change that rule in nearly any games I would run that used MapTool as a virtual tabletop. (The only time I would not, so far as I can see, is if the game in question needed to prioritize consistency with the printed rules over quality of play for whatever reason.) [/QUOTE]
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