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*Pathfinder & Starfinder
Immediate need for house rules?
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<blockquote data-quote="Lanefan" data-source="post: 4048321" data-attributes="member: 29398"><p>Not that I'll probably ever DM 4e, but if I did - based on what we know now - I'd make the following changes before the puck even hit the ice:</p><p></p><p> - Movement in general would be done by string or ruler instead of grid and straight-diagonal</p><p> - Low level characters would be allowed to use magic rings (and if all of 4e's rings are overpowered for low-level characters I'd put some weaker ones back in)</p><p> - Dragonborn and tieflings out; halflings become hobbits; part-elves and part-orcs back in</p><p> - Spells that affect non-square areas cease being pixellated by the grid</p><p> - Rework the cosmology and planes to suit what I already have</p><p> - Slow down the advancement rate such that a 1-30 campaign would reasonably be expected to last 5-10 years instead of 1-2 years</p><p> - Shift away from strict turn-based combat to something more fluid e.g. if your action is a charge-and-attack you start moving at the beginning of the round and arrive and swing on your initiative unless something intercepts you in the meantime - this gives someone else a realistic chance to intercept you</p><p> - Polymorph back in, using the 1e model</p><p></p><p>And some things I'd look long and hard at once they come out:</p><p></p><p> - Spellcasting (I'd probably want to put casting times back in, to allow for the chance of being interrupted)</p><p> - Spell effects - what's been nerfed, what's been beefed up, what needs fixing</p><p> - Warlord and Warlock - do they work as classes? or is there a better option if one is needed?</p><p> - Mortality - is the game too nice to PCs? (I suspect it won't be...my guess is there's going to be something that makes it deadly but they haven't told us about it yet...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4048321, member: 29398"] Not that I'll probably ever DM 4e, but if I did - based on what we know now - I'd make the following changes before the puck even hit the ice: - Movement in general would be done by string or ruler instead of grid and straight-diagonal - Low level characters would be allowed to use magic rings (and if all of 4e's rings are overpowered for low-level characters I'd put some weaker ones back in) - Dragonborn and tieflings out; halflings become hobbits; part-elves and part-orcs back in - Spells that affect non-square areas cease being pixellated by the grid - Rework the cosmology and planes to suit what I already have - Slow down the advancement rate such that a 1-30 campaign would reasonably be expected to last 5-10 years instead of 1-2 years - Shift away from strict turn-based combat to something more fluid e.g. if your action is a charge-and-attack you start moving at the beginning of the round and arrive and swing on your initiative unless something intercepts you in the meantime - this gives someone else a realistic chance to intercept you - Polymorph back in, using the 1e model And some things I'd look long and hard at once they come out: - Spellcasting (I'd probably want to put casting times back in, to allow for the chance of being interrupted) - Spell effects - what's been nerfed, what's been beefed up, what needs fixing - Warlord and Warlock - do they work as classes? or is there a better option if one is needed? - Mortality - is the game too nice to PCs? (I suspect it won't be...my guess is there's going to be something that makes it deadly but they haven't told us about it yet...) Lanefan [/QUOTE]
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Immediate need for house rules?
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