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General Tabletop Discussion
*Pathfinder & Starfinder
Immediate Powers that gives bonus. How can we know when use them?
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<blockquote data-quote="CapnZapp" data-source="post: 4868258" data-attributes="member: 12731"><p>Nobody has come out and said it, so I'll do it:</p><p></p><p><strong>These powers are a terrible design feature.</strong> </p><p></p><p>Fiddly, metagame, and game-slowing.</p><p></p><p>Either such a power's practically worthless, or you have to make the game slower, introducing a very metagame decision point where none was before. Essentially, the DM must pause a sec after <em>every</em> attack. The alternative being that the DM keeps all player defenses in his head and only asks when relevant - but that's a workload I would definitely not want as a DM.</p><p></p><p></p><p>Solution: either tell your players up front you won't stand for that kind of minutae, warning them these powers will be practically worthless (except in some cases where the immediate trigger is not dependant on things like "you're hit but only by 4 points or less")... or remake them into something less "cpu"-intensive.</p><p></p><p>Essentially an immediate +4 interrupt means "you miss if you hit by less than four", so why not remake it into a free "I get +4 to all my defenses for one attack or one round" power?</p><p></p><p>Much easier in the game, and much less metagame intrusion too...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4868258, member: 12731"] Nobody has come out and said it, so I'll do it: [B]These powers are a terrible design feature.[/B] Fiddly, metagame, and game-slowing. Either such a power's practically worthless, or you have to make the game slower, introducing a very metagame decision point where none was before. Essentially, the DM must pause a sec after [I]every[/I] attack. The alternative being that the DM keeps all player defenses in his head and only asks when relevant - but that's a workload I would definitely not want as a DM. Solution: either tell your players up front you won't stand for that kind of minutae, warning them these powers will be practically worthless (except in some cases where the immediate trigger is not dependant on things like "you're hit but only by 4 points or less")... or remake them into something less "cpu"-intensive. Essentially an immediate +4 interrupt means "you miss if you hit by less than four", so why not remake it into a free "I get +4 to all my defenses for one attack or one round" power? Much easier in the game, and much less metagame intrusion too... [/QUOTE]
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Immediate Powers that gives bonus. How can we know when use them?
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