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<blockquote data-quote="Dausuul" data-source="post: 5209118" data-attributes="member: 58197"><p>The way I see it, in any interaction between two combatants, one of them must decide whether they are "allies" for that interaction. There's not a hard and fast rule for who makes the decision; but in most cases, you can look at it and see what the intended behavior is.</p><p></p><ul> <li data-xf-list-type="ul">Healing spell that benefits all allies: The caster of the spell decides who's an "ally," not the potential recipients. Otherwise everyone would decide to be an ally and they'd all be healed.</li> <li data-xf-list-type="ul">Spell that enables the caster to slide an ally: The recipient of the spell decides whether they're an ally or not. Otherwise this could be used on enemies and would become much more powerful.</li> </ul><p></p><p>Now, looking at this specific example: You're allowed to move through an ally's square. Who decides whether you're allied with the person in the square? Clearly, the intended behavior is that the person in the square makes that choice; otherwise, you could move through anybody's square.</p><p></p><p>Therefore, the PC should be able to step aside and let the enemy past. Although I suppose you could argue that alliances must be mutual--unless both parties agree to be allies, they're not allies.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5209118, member: 58197"] The way I see it, in any interaction between two combatants, one of them must decide whether they are "allies" for that interaction. There's not a hard and fast rule for who makes the decision; but in most cases, you can look at it and see what the intended behavior is. [LIST][*]Healing spell that benefits all allies: The caster of the spell decides who's an "ally," not the potential recipients. Otherwise everyone would decide to be an ally and they'd all be healed. [*]Spell that enables the caster to slide an ally: The recipient of the spell decides whether they're an ally or not. Otherwise this could be used on enemies and would become much more powerful. [/LIST] Now, looking at this specific example: You're allowed to move through an ally's square. Who decides whether you're allied with the person in the square? Clearly, the intended behavior is that the person in the square makes that choice; otherwise, you could move through anybody's square. Therefore, the PC should be able to step aside and let the enemy past. Although I suppose you could argue that alliances must be mutual--unless both parties agree to be allies, they're not allies. [/QUOTE]
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