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<blockquote data-quote="Skyscraper" data-source="post: 5600161" data-attributes="member: 48518"><p>Okay, so the PC might not have been able to use his II attack on his turn. This is a start of why an II on a player's turn can be abused. There is no abuse yet, but it opens the door to something advantageous for the player that would not be advantageous otherwise. That's pretty clear. But the PC pays for it by having an OA against him - although we agree that the OA might be less effective if the PC's attack is successful. Up to this point in the explanation, in my mind it's a draw: player gets a "freeby II" and monster gets a "freebie OA". If the II hits, the OA will be less effective. If the II doesn't hit, the OA might be full force.</p><p></p><p>My understanding is that the abuse comes afterwards, but I'm still waiting on a specific example <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Let's simplify things and assume that the monsters don't even think about trying to avoid the II or IR by the PC. He bites into the bait. Than what? I'm still trying to figure that out.</p><p></p><p></p><p></p><p>Okay... Let me get this straight, to make sure I understand you. Assuming you have a bonus to attack or damage going on until the end of your turn, using an II or an IR allows you to benefit from that bonus an extra time, right?</p><p></p><p>Wouldn't that be true if you manage to trigger the II or IR in-between your last turn (when the bonus-providing power was used) and this turn? I guess you can't be sure that the condition to trigger the II or IR will be met.</p><p></p><p>Okay, this appears like a player advantage. It seems like a marginal advantage, but one nonetheless.</p><p></p><p>I'm curious as to how other effects such as dazed, stunned etc... can be abused by using an II or IR during a player's turn as opposed to during the monster's turn, as suggested by Matt James. Those conditions are very crippling for a monster. Are there many II and IRs that give the dazed or stunned condition? If so, then the monster starts his turn dazed or stunned as opposed to becoming dazed or stunned during his turn. By starting his turn dazed or stunned, he possibly loses one or more actions that he could have used otherwise before becoming dazed or stunned (if the II had occurred on the monster's turn). This is a stronger player advantage IMO. Is this what people in this thread are referring to?</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5600161, member: 48518"] Okay, so the PC might not have been able to use his II attack on his turn. This is a start of why an II on a player's turn can be abused. There is no abuse yet, but it opens the door to something advantageous for the player that would not be advantageous otherwise. That's pretty clear. But the PC pays for it by having an OA against him - although we agree that the OA might be less effective if the PC's attack is successful. Up to this point in the explanation, in my mind it's a draw: player gets a "freeby II" and monster gets a "freebie OA". If the II hits, the OA will be less effective. If the II doesn't hit, the OA might be full force. My understanding is that the abuse comes afterwards, but I'm still waiting on a specific example :) Let's simplify things and assume that the monsters don't even think about trying to avoid the II or IR by the PC. He bites into the bait. Than what? I'm still trying to figure that out. Okay... Let me get this straight, to make sure I understand you. Assuming you have a bonus to attack or damage going on until the end of your turn, using an II or an IR allows you to benefit from that bonus an extra time, right? Wouldn't that be true if you manage to trigger the II or IR in-between your last turn (when the bonus-providing power was used) and this turn? I guess you can't be sure that the condition to trigger the II or IR will be met. Okay, this appears like a player advantage. It seems like a marginal advantage, but one nonetheless. I'm curious as to how other effects such as dazed, stunned etc... can be abused by using an II or IR during a player's turn as opposed to during the monster's turn, as suggested by Matt James. Those conditions are very crippling for a monster. Are there many II and IRs that give the dazed or stunned condition? If so, then the monster starts his turn dazed or stunned as opposed to becoming dazed or stunned during his turn. By starting his turn dazed or stunned, he possibly loses one or more actions that he could have used otherwise before becoming dazed or stunned (if the II had occurred on the monster's turn). This is a stronger player advantage IMO. Is this what people in this thread are referring to? [/QUOTE]
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