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<blockquote data-quote="Jacob Marley" data-source="post: 6267788" data-attributes="member: 89537"><p>For me, immersion is about making decisions from the point-of-view of the character. I consider the character's goals and values - what is he trying to accomplish in this fantasy world? What is important to him? Are there any lines he will not cross to achieve his desires? What are his instinctual reactions to new events? I tend not to be overly concerned with whether I am describing the actions from a 1st person or 3rd person perspective. Or even if I am describing the actions in mechanical terms! What matters is what does the character <em>do</em> when he sees the orcs?</p><p></p><p>From my current stable - </p><p></p><p>My Dwarf Crusader of Moradin's natural instinct is to prepare for battle, then ask questions. So, upon seeing three orcs in a room, he would likely draw his axe, ready his shield, and then call out to the orcs using either Diplomacy or Intimidate in an attempt to assess if the orcs are adversaries, or to cow them into submission. (Which he uses would depend on <em>why</em> he is in this dungeon.) He is also a practitioner of Realpolitik.</p><p></p><p>My Human Wizard of Vecna by way of Fraz-urb'luu, and formerly of Delleb (long story), is the current wielder of the Staff of Fraz-urb'luu and, as such, his primary concern is the safety and security of the staff. His instinct is to turn invisible and reassess, possibly with a readied action Teleport should events turn against him. He is also willing to sacrifice his allies to further his agenda.</p><p></p><p>My Human Druid of the Velaeri is fairly laid back and lets events resolve themselves. If forced to act he takes his guidance from whichever wind is most prominent at the time, if any. If, for example, the west wind is blowing, he'd act based on the ideals of Wenta. On the other hand, if it is the north wind, Telchur would be the guiding philosophy.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 6267788, member: 89537"] For me, immersion is about making decisions from the point-of-view of the character. I consider the character's goals and values - what is he trying to accomplish in this fantasy world? What is important to him? Are there any lines he will not cross to achieve his desires? What are his instinctual reactions to new events? I tend not to be overly concerned with whether I am describing the actions from a 1st person or 3rd person perspective. Or even if I am describing the actions in mechanical terms! What matters is what does the character [I]do[/I] when he sees the orcs? From my current stable - My Dwarf Crusader of Moradin's natural instinct is to prepare for battle, then ask questions. So, upon seeing three orcs in a room, he would likely draw his axe, ready his shield, and then call out to the orcs using either Diplomacy or Intimidate in an attempt to assess if the orcs are adversaries, or to cow them into submission. (Which he uses would depend on [I]why[/I] he is in this dungeon.) He is also a practitioner of Realpolitik. My Human Wizard of Vecna by way of Fraz-urb'luu, and formerly of Delleb (long story), is the current wielder of the Staff of Fraz-urb'luu and, as such, his primary concern is the safety and security of the staff. His instinct is to turn invisible and reassess, possibly with a readied action Teleport should events turn against him. He is also willing to sacrifice his allies to further his agenda. My Human Druid of the Velaeri is fairly laid back and lets events resolve themselves. If forced to act he takes his guidance from whichever wind is most prominent at the time, if any. If, for example, the west wind is blowing, he'd act based on the ideals of Wenta. On the other hand, if it is the north wind, Telchur would be the guiding philosophy. [/QUOTE]
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