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*Pathfinder & Starfinder
Immersion/Being in character
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<blockquote data-quote="dd.stevenson" data-source="post: 6269746" data-attributes="member: 6683099"><p>For me, immersion ebbs and flows. Sometimes we'll be all over the board with our chit chat and "your mom" jokes and people wandering off to grab another slice of pizza.</p><p></p><p>Other times we'll be totally absorbed in the unfolding drama. Like a lot of good things in life, it sort of comes and goes and there's no use in trying to force it. Also like a lot of good things in life, I happen to resent it when intrusions (pizza delivery, naked game mechanics, etc) butt in and destroy the immersion when it's happening for us.</p><p></p><p>Here's <a href="http://thepriceofglory.blogspot.jp/2013/01/pathfinder-perceiving-without.html" target="_blank">an example of how gameplay might go when we're immersed in the game</a>. (Scroll down for the example play.) There are still references to game mechanics, but they're incorporated into the player's step-by-step interaction with the setting. </p><p></p><p>But in no way does this mean that any of us have lost track of the fact that we're gamers, playing a game. We might say that we've "forgotten that we're playing a game because it's so intense" but that's just a figurative sense of the word "forgot". If anyone at the table did forget, I would probably call the game then and there, and additionally notify the player's family/the police.</p><p></p><p>Additional thought: I think it's interesting that neither your example nor mine pointed to combat. That's something I've been thinking about lately, as I was recently re-reading the 2E PHB example play section and it occurred to me that they don't even include combat in the example. It's all exploration, and the combat element gets hand-waved at the end. Is exploration the only time (or even the main time) when people experience immersion? I don't think so, but I'm sort of leaning towards the idea that different pillars are able to support immersion in different ways.</p><p></p><p></p><p>"Immersion" is the same word that computer game reviewers use when they talk about being heavily absorbed with the characters and setting of the game world. If that's what you mean, I think it fits fine. However, I also think the key point as it relates to fjw70's question is that there are several kinds of immersion that one might experience in a TTRPG and so the term is not very specific in that respect.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6269746, member: 6683099"] For me, immersion ebbs and flows. Sometimes we'll be all over the board with our chit chat and "your mom" jokes and people wandering off to grab another slice of pizza. Other times we'll be totally absorbed in the unfolding drama. Like a lot of good things in life, it sort of comes and goes and there's no use in trying to force it. Also like a lot of good things in life, I happen to resent it when intrusions (pizza delivery, naked game mechanics, etc) butt in and destroy the immersion when it's happening for us. Here's [URL="http://thepriceofglory.blogspot.jp/2013/01/pathfinder-perceiving-without.html"]an example of how gameplay might go when we're immersed in the game[/URL]. (Scroll down for the example play.) There are still references to game mechanics, but they're incorporated into the player's step-by-step interaction with the setting. But in no way does this mean that any of us have lost track of the fact that we're gamers, playing a game. We might say that we've "forgotten that we're playing a game because it's so intense" but that's just a figurative sense of the word "forgot". If anyone at the table did forget, I would probably call the game then and there, and additionally notify the player's family/the police. Additional thought: I think it's interesting that neither your example nor mine pointed to combat. That's something I've been thinking about lately, as I was recently re-reading the 2E PHB example play section and it occurred to me that they don't even include combat in the example. It's all exploration, and the combat element gets hand-waved at the end. Is exploration the only time (or even the main time) when people experience immersion? I don't think so, but I'm sort of leaning towards the idea that different pillars are able to support immersion in different ways. "Immersion" is the same word that computer game reviewers use when they talk about being heavily absorbed with the characters and setting of the game world. If that's what you mean, I think it fits fine. However, I also think the key point as it relates to fjw70's question is that there are several kinds of immersion that one might experience in a TTRPG and so the term is not very specific in that respect. [/QUOTE]
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