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<blockquote data-quote="Illithidbix" data-source="post: 6779438" data-attributes="member: 12283"><p>The groups I play with and run games for are very much focus on the acting/active approach to roleplay, speaking in character as much as possible; possibly because many of us are LARPers as well so are very used to it.</p><p></p><p>... HOWEVER this isn't the One True Way of Roleplaying (tm), despite what many people like us believe and I wouldn't encourage trying to force people to play in a style they don't feel comfortable with. Players and DMs wanting different things from games is why they don't work.</p><p>One of my players believes that you can focus too much on speaking in-character, rather than roleplaying your character through their actions.</p><p></p><p>The simplest way is to ask your players if they want to try speaking in-character more and to try and make the game immersive for all players. If they do, then awesome, lead the way by speaking to the in-character with NPCs.</p><p>If they don't want to, don't try and force them to. </p><p>I find finger puppets can be useful if you have scenes with multiple NPCs who speak.</p><p></p><p>Music and props can sometimes be cool and immersive, but some people do find it distracting (esp. if there are lyrics) and only works if the DM has it immediately to hand.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6779438, member: 12283"] The groups I play with and run games for are very much focus on the acting/active approach to roleplay, speaking in character as much as possible; possibly because many of us are LARPers as well so are very used to it. ... HOWEVER this isn't the One True Way of Roleplaying (tm), despite what many people like us believe and I wouldn't encourage trying to force people to play in a style they don't feel comfortable with. Players and DMs wanting different things from games is why they don't work. One of my players believes that you can focus too much on speaking in-character, rather than roleplaying your character through their actions. The simplest way is to ask your players if they want to try speaking in-character more and to try and make the game immersive for all players. If they do, then awesome, lead the way by speaking to the in-character with NPCs. If they don't want to, don't try and force them to. I find finger puppets can be useful if you have scenes with multiple NPCs who speak. Music and props can sometimes be cool and immersive, but some people do find it distracting (esp. if there are lyrics) and only works if the DM has it immediately to hand. [/QUOTE]
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