Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Immersion, Stance, and Playstyle Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2443078" data-attributes="member: 9391"><p>I wanted to expand on Stance a bit more, since I think lumping it in with immersion complicates things. (I think Immersion is "internal" and Stance is "external", for instance.)</p><p></p><p>Here are some possible types of stance, which I'm taking from the roleplaying supplement <em>Sorcerer & Sword</em> (because I've got a copy next to me at the moment). I'm not glued to these definitions, but they're a place to start.</p><p></p><p>Note that these don't necessarily address third-person versus first-person phrasing. They often have a particular kind of phrasing associated with them, though.</p><p></p><p><strong>Pawn Stance</strong>: The player decides the character's actions based on the player's priorities. OOC knowlege is not kept separate from IC knowledge. Sometimes this means that a character's behavior is erratic, like a paladin slaughtering an innocent person to get the last few XP to level. On the other hand, if you're playing a character very much like yourself, this stance might be very useful and plausible.</p><p></p><p>I think this is what mythusmage is referring to in the other thread as "treat the character as a game piece to be manipulated".</p><p></p><p><strong>Actor Stance</strong>: The player decides the character's actions based on the character's imagined priorities. The character's priorities and motivations include only that knowledge gained IC. Actor stance is usually associated with a high level of immersion, because like immersion, there's a strong sense of "thinking as if you are the character". </p><p></p><p>I think mythusmage was referring to this as treating your character "as a role to be played".</p><p></p><p><strong>Author Stance</strong>: This starts off like Pawn Stance, in that the character's actions are based on the player's motivations. However, there is an additional step where the player "authors in" retroactive motivation for the character to act in the way they did. (So the character's doing what the player wants, but there's an effort made to keep this plausible.) OOC knowledge is used to direct IC behavior, often in a nonintrusive fashion to set up future interesting scenes and conflicts. (Example: In a horror game, I have my PC go into the basement, and come up with a reason why he would do so, because I think it'll be more interesting if he confronts the monster and has to run from it.)</p><p></p><p>Professor Phobos described this stance as "acting as if you are the character's head writer, for, say, a TV show". </p><p></p><p>There's also Director stance, where the player can exert control over things outside of their character, but we can leave that off to the side for now, since it's most often used by GMs. (It does come up sometimes in D&D, for instance when the player directs the behavior of their hirelings or cohorts.)</p><p></p><p>So, help me out folks. Does this rough breakdown of Stances reflect behavior you've seen in games? Does the divide between Pawn and Author stance make sense? What are the good and bad points you see in the use of the various stances?</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2443078, member: 9391"] I wanted to expand on Stance a bit more, since I think lumping it in with immersion complicates things. (I think Immersion is "internal" and Stance is "external", for instance.) Here are some possible types of stance, which I'm taking from the roleplaying supplement [i]Sorcerer & Sword[/i] (because I've got a copy next to me at the moment). I'm not glued to these definitions, but they're a place to start. Note that these don't necessarily address third-person versus first-person phrasing. They often have a particular kind of phrasing associated with them, though. [b]Pawn Stance[/b]: The player decides the character's actions based on the player's priorities. OOC knowlege is not kept separate from IC knowledge. Sometimes this means that a character's behavior is erratic, like a paladin slaughtering an innocent person to get the last few XP to level. On the other hand, if you're playing a character very much like yourself, this stance might be very useful and plausible. I think this is what mythusmage is referring to in the other thread as "treat the character as a game piece to be manipulated". [b]Actor Stance[/b]: The player decides the character's actions based on the character's imagined priorities. The character's priorities and motivations include only that knowledge gained IC. Actor stance is usually associated with a high level of immersion, because like immersion, there's a strong sense of "thinking as if you are the character". I think mythusmage was referring to this as treating your character "as a role to be played". [b]Author Stance[/b]: This starts off like Pawn Stance, in that the character's actions are based on the player's motivations. However, there is an additional step where the player "authors in" retroactive motivation for the character to act in the way they did. (So the character's doing what the player wants, but there's an effort made to keep this plausible.) OOC knowledge is used to direct IC behavior, often in a nonintrusive fashion to set up future interesting scenes and conflicts. (Example: In a horror game, I have my PC go into the basement, and come up with a reason why he would do so, because I think it'll be more interesting if he confronts the monster and has to run from it.) Professor Phobos described this stance as "acting as if you are the character's head writer, for, say, a TV show". There's also Director stance, where the player can exert control over things outside of their character, but we can leave that off to the side for now, since it's most often used by GMs. (It does come up sometimes in D&D, for instance when the player directs the behavior of their hirelings or cohorts.) So, help me out folks. Does this rough breakdown of Stances reflect behavior you've seen in games? Does the divide between Pawn and Author stance make sense? What are the good and bad points you see in the use of the various stances? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Immersion, Stance, and Playstyle Discussion
Top