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Immersion, Stance, and Playstyle Discussion
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<blockquote data-quote="Rel" data-source="post: 2445470" data-attributes="member: 99"><p>An interesting discussion and one that I don't usually give much thought to.</p><p></p><p>I'd say that I tend toward the "Actor's Stance" in that I try to make decisions for my PC based on what that character's goals and motivations are as opposed to what the best tactical or strategic considerations are (from an in or out of game perspective). But I say this with the caveat that I enjoy tactics and strategy and therefore I tend to play characters who give at least moderate weight to these considerations. In other words, I tend to play a relatively narrow set of personas and I've never regarded myself as a particularly good roleplayer.</p><p></p><p>Oddly enough, this only really applies to me when I'm a player. When I'm a GM (which is a goodly portion of the time), I'm able to divorce myself from thinking tactically or strategically when those are not motivating factors for the NPC or monster at hand. I do my very best to play my smart guys smart and my dumb guys dumb and I think I do a credible job at it. However, I think there is a bit of a tendency for my major bad guys to fall into the smart (i.e. tactical and strategic thinking) mold. I don't consider this to be a major flaw because Evil Masterminds don't tend to be be dummies. But I do recognize this a being a potential area for things to become boring and repetitive so I try and consciously switch it up once in a while by having a BBEG who is a stupid ox.</p><p></p><p>All of that said, I've started to recognize the value in "Author Stance" play. One of my players is very good at this and makes decisions based on "What makes for the best story" as opposed to always "What my character would do". I think that so long as the actions are plausible within the character's personality and not totally averse to his worldview, this can make for a more enjoyable game and certainly one that flows smoother. I can't begin to count the number of times that we've had the game derailed by one player or another saying, "My character would not go on this adventure because he would rather be pursuing personal goal XYZ."</p></blockquote><p></p>
[QUOTE="Rel, post: 2445470, member: 99"] An interesting discussion and one that I don't usually give much thought to. I'd say that I tend toward the "Actor's Stance" in that I try to make decisions for my PC based on what that character's goals and motivations are as opposed to what the best tactical or strategic considerations are (from an in or out of game perspective). But I say this with the caveat that I enjoy tactics and strategy and therefore I tend to play characters who give at least moderate weight to these considerations. In other words, I tend to play a relatively narrow set of personas and I've never regarded myself as a particularly good roleplayer. Oddly enough, this only really applies to me when I'm a player. When I'm a GM (which is a goodly portion of the time), I'm able to divorce myself from thinking tactically or strategically when those are not motivating factors for the NPC or monster at hand. I do my very best to play my smart guys smart and my dumb guys dumb and I think I do a credible job at it. However, I think there is a bit of a tendency for my major bad guys to fall into the smart (i.e. tactical and strategic thinking) mold. I don't consider this to be a major flaw because Evil Masterminds don't tend to be be dummies. But I do recognize this a being a potential area for things to become boring and repetitive so I try and consciously switch it up once in a while by having a BBEG who is a stupid ox. All of that said, I've started to recognize the value in "Author Stance" play. One of my players is very good at this and makes decisions based on "What makes for the best story" as opposed to always "What my character would do". I think that so long as the actions are plausible within the character's personality and not totally averse to his worldview, this can make for a more enjoyable game and certainly one that flows smoother. I can't begin to count the number of times that we've had the game derailed by one player or another saying, "My character would not go on this adventure because he would rather be pursuing personal goal XYZ." [/QUOTE]
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