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<blockquote data-quote="Rel" data-source="post: 2448802" data-attributes="member: 99"><p>I'm not paid to speak on behalf of Mr. Dyal (boy would that be a sweet gig!) but I'm pretty sure that he's saying that he doesn't keep up a constant accent or mannerism because it becomes tiresome for he himself. I've found this to be the case with myself and most of the gang that I play with. The fact is that while a few of us do have somewhat of a dramatic streak, we are NOT actors and don't wish to become one.</p><p></p><p>When I GM, I will give quirks, accents, mannerisms and a certain tone to the NPC's that I portray. But even for the brief time that I'm running them it can be difficult to "stay in character". It is something that I'm having to think about in addition to the motivations of the NPC as well as the information I'm hoping will be conveyed to the PC's during that scene. So after a couple minutes, my accent or whatever will probably start to slip and I often say to the players, "You get the idea of what this guy is like so I'll just speak in my normal voice now."</p><p></p><p>As a result, I tend to play it fairly safe with my NPC's and don't give them outrageous accents or very strange mannerisms so that it is easier to keep them up for longer. A little seems to go a long way with this sort of stuff.</p><p></p><p>As I said, this probably makes me a pretty poor actor and some may feel that it makes me a mediocre GM at best. But for me when the attempt at acting gets in the way of the fun of gaming it is best to drop it and I see nothing wrong with that.</p></blockquote><p></p>
[QUOTE="Rel, post: 2448802, member: 99"] I'm not paid to speak on behalf of Mr. Dyal (boy would that be a sweet gig!) but I'm pretty sure that he's saying that he doesn't keep up a constant accent or mannerism because it becomes tiresome for he himself. I've found this to be the case with myself and most of the gang that I play with. The fact is that while a few of us do have somewhat of a dramatic streak, we are NOT actors and don't wish to become one. When I GM, I will give quirks, accents, mannerisms and a certain tone to the NPC's that I portray. But even for the brief time that I'm running them it can be difficult to "stay in character". It is something that I'm having to think about in addition to the motivations of the NPC as well as the information I'm hoping will be conveyed to the PC's during that scene. So after a couple minutes, my accent or whatever will probably start to slip and I often say to the players, "You get the idea of what this guy is like so I'll just speak in my normal voice now." As a result, I tend to play it fairly safe with my NPC's and don't give them outrageous accents or very strange mannerisms so that it is easier to keep them up for longer. A little seems to go a long way with this sort of stuff. As I said, this probably makes me a pretty poor actor and some may feel that it makes me a mediocre GM at best. But for me when the attempt at acting gets in the way of the fun of gaming it is best to drop it and I see nothing wrong with that. [/QUOTE]
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