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<blockquote data-quote="Majoru Oakheart" data-source="post: 2458141" data-attributes="member: 5143"><p>Well, I brought this question up with some of my players. Mostly, they thought the entire topic was silly. One of my friends thought the concept of getting so into character that it took a "cool down" period to start thinking like yourself again was so absurd that anyone who suggested they did it was insane (his words, I'm not trying to flame anyone).</p><p></p><p>He said that part of what makes someone sane is their ability to tell the difference between reality and your character, a seperation.</p><p></p><p>I partially agree. I feel that although you think "what would my character do?" you also think "what do *I* want?" and "what would be the most fun?" and combine all of these ideas into your decisions for your character.</p><p></p><p>I know, that I, personally, cannot stay in character for long periods of time. A couple of minutes at a time is the best I can do before I think of something I really want to say that is out of character and just have to tell everyone before I forget. Or I'll break up laughing when someone says something that OOCly sounds funny.</p><p></p><p>I find I have to be way too serious if I stay in character all the time. My character is fighting life or death battles against evil for the fate of the world. I'm playing a game with some friends in my garage. We're here to have fun, but in order to properly "role play" my character, I'd have to put myself into the mindset of someone who has likely resigned themselves to the possibility of them dying at any moment and who knows that a single mistake could doom everyone in the world.</p><p></p><p>So, in order to bridge the gap between those, I normally distance myself from my characters enough that I KNOW what their motivations are, but I don't think about them constantly. If the DM asks what I do, I say "I run directly at the enemy and attack". My character does it because he is a hero and knows what is at risk. I do it because it's fun to fight enemies and win. My character uses tactics and optimal spell and magic item usage because he lives in a world where not doing so means not only his own life by those of his companions as well. I do it because I don't want to roll up a new character.</p><p></p><p>I could roll up a character who hid at the back and was afraid to get anywhere near a combat, but then I, as a player, wouldn't be having any fun. So, my characters tend to be modelled after my own gaming tastes. In a way, they are all partially me to avoid the disconnect between me and them. We both want the same thing.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2458141, member: 5143"] Well, I brought this question up with some of my players. Mostly, they thought the entire topic was silly. One of my friends thought the concept of getting so into character that it took a "cool down" period to start thinking like yourself again was so absurd that anyone who suggested they did it was insane (his words, I'm not trying to flame anyone). He said that part of what makes someone sane is their ability to tell the difference between reality and your character, a seperation. I partially agree. I feel that although you think "what would my character do?" you also think "what do *I* want?" and "what would be the most fun?" and combine all of these ideas into your decisions for your character. I know, that I, personally, cannot stay in character for long periods of time. A couple of minutes at a time is the best I can do before I think of something I really want to say that is out of character and just have to tell everyone before I forget. Or I'll break up laughing when someone says something that OOCly sounds funny. I find I have to be way too serious if I stay in character all the time. My character is fighting life or death battles against evil for the fate of the world. I'm playing a game with some friends in my garage. We're here to have fun, but in order to properly "role play" my character, I'd have to put myself into the mindset of someone who has likely resigned themselves to the possibility of them dying at any moment and who knows that a single mistake could doom everyone in the world. So, in order to bridge the gap between those, I normally distance myself from my characters enough that I KNOW what their motivations are, but I don't think about them constantly. If the DM asks what I do, I say "I run directly at the enemy and attack". My character does it because he is a hero and knows what is at risk. I do it because it's fun to fight enemies and win. My character uses tactics and optimal spell and magic item usage because he lives in a world where not doing so means not only his own life by those of his companions as well. I do it because I don't want to roll up a new character. I could roll up a character who hid at the back and was afraid to get anywhere near a combat, but then I, as a player, wouldn't be having any fun. So, my characters tend to be modelled after my own gaming tastes. In a way, they are all partially me to avoid the disconnect between me and them. We both want the same thing. [/QUOTE]
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