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<blockquote data-quote="Majoru Oakheart" data-source="post: 2460473" data-attributes="member: 5143"><p>All I've been seeing so far is that these stances don't seem to have any actual basis. No one plays as any one of those stances.</p><p></p><p>I agree more with an earlier post that there seems to be 3 facets of the player's interaction with the character:</p><p></p><p>1) How you view your character. This is whether you think as your character when playing or think as the player or a combination of the two.</p><p></p><p>2) How you make decisions for your character. This is what you base your decisions on when deciding what actions your character will take. Normally the difference between "metagaming" and "role playing". Still, there are more reasons than just those 2 for making a certain decision.</p><p></p><p>3) How you portray your character to everyone around you. If you act out the character in an accent with a certain speech pattern or talk about him in the 3rd person.</p><p></p><p>I think that a combination of these factors is more valid than the "stances" categorization.</p><p></p><p>I think each one of these factors could be expressed in a scale between the two major components of each one:</p><p></p><p>1) Game Piece <-----> Actual Person</p><p>2) Character Knowledge (role playing) <-----> Player Knowledge (metagaming)</p><p>3) Actor (In Character) <-----> Director (3rd Person)</p><p></p><p>I think that each person, if we actually wanted to categorize them could be express (albiet poorly) as 3 points, one on each scale.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2460473, member: 5143"] All I've been seeing so far is that these stances don't seem to have any actual basis. No one plays as any one of those stances. I agree more with an earlier post that there seems to be 3 facets of the player's interaction with the character: 1) How you view your character. This is whether you think as your character when playing or think as the player or a combination of the two. 2) How you make decisions for your character. This is what you base your decisions on when deciding what actions your character will take. Normally the difference between "metagaming" and "role playing". Still, there are more reasons than just those 2 for making a certain decision. 3) How you portray your character to everyone around you. If you act out the character in an accent with a certain speech pattern or talk about him in the 3rd person. I think that a combination of these factors is more valid than the "stances" categorization. I think each one of these factors could be expressed in a scale between the two major components of each one: 1) Game Piece <-----> Actual Person 2) Character Knowledge (role playing) <-----> Player Knowledge (metagaming) 3) Actor (In Character) <-----> Director (3rd Person) I think that each person, if we actually wanted to categorize them could be express (albiet poorly) as 3 points, one on each scale. [/QUOTE]
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