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<blockquote data-quote="SBMC" data-source="post: 2461784" data-attributes="member: 30040"><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">Ok - based upon your feedback I'll redefine things here a bit:</span></span></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Game Focus (character and player are irrelevant; winning the game is what counts)</span></strong><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Description: </span></em><span style="color: #ffff99">The character's actions are based on the player's motivations exclusively. The player takes little effort to develop the details of the character. The character is like a simple chess piece on the board - the game is a win/loose proposition not a roleplaying game. The player roleplays certain events because he has to and this leads to erratic behavior as the character simple executes the whim of the player at the time.</span></span></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Required data</span></em><span style="color: #ffff99">: Character Sheet (The character sheet IS THE CHARACTER)</span></span></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Typical attributes</span></em><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">During game play the player will always say what his character is doing with no information on exactly how that is done unless requested. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">The player wants to roll the dice for everything. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Little or no skill ranks or feats in interactive skills/activities (Diplomacy, Sense Motive, Bluff, Intimidate, etc.); skill ranks and feats are almost exclusively focused on tasks (climb, jump, open locks, hide, etc.). </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Justifications for actions taken out of character will never be made as they are not needed – nothing is out of character since there is no “character”.</span></li> </ul><p><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Player Focus (the player does what he wants to - the character does what he's told)</span></strong><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Description: </span></em><span style="color: #ffff99">What distinguishes this Focus type is that it typically involves the player justifying certain actions that may seem out of character for the character after the fact (or as the event occurs) to himself or others during game play - So the character's doing what the player wants, but there's an effort made to keep this plausible though many times it is a stretch. </span></span></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">The player decides the character's actions based on the player's priorities at the time and OOC knowledge is not kept separate from IC knowledge: This OOC knowledge is used to direct IC behavior, sometimes in an intrusive fashion. Many times this means that a character's behavior is erratic, like a paladin slaughtering an innocent person to get the last few XP to level. However there are broad parameters created that the player stays within as the personality and general psychology of the character is created and set.</span></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Required data</span></em><span style="color: #ffff99">: Character Sheet, Brief un-detailed Character Bio</span></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Typical attributes</span></em><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">During game play the player will speak in character when requested but most often will state what his character is doing and providing some information.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Will normally want roll the dice for something rather than talk in character if he can.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Little or no skill ranks or feats in interactive skills/activities (Diplomacy, Sense Motive, Bluff, Knowledge, Intimidate, etc.); skill ranks and feats are almost exclusively focused on tasks (Climb, Jump, Open Locks, Hide, Move Silently, etc.). </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Justifications for actions taken out of character may be OOC or IC; most often OOC</span></li> </ul><p><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Author/Roleplaying Focus (playing the character - while the player is out of character)</span></strong><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Description: </span></em><span style="color: #ffff99">This Focus is distinguished by the character almost always acting in a manner consistent with his personality and psychology. OOC knowledge is not always kept separate from IC knowledge; however the character still acts "in character" regardless of the knowledge - the OOC knowledge might be used but only within the strict parameters of the characters personality and psychology. There will be slips into the "Player Focus" from time to time however that is always do to a need to survive for the character or the party and is justified in a detailed manner. If required the Player will actually look for a way for his character to "suffer" because of this action or accept willfully the DM administering one (such as the Paladin example given - no justification can be offered besides IC atonement. In the previous Focuses this act would be justified away OOC). If you are playing a character like yourself this is quite easy to do; even if your Shooting for a Game Focus. </span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Required data</span></em><span style="color: #ffff99">: Character Sheet, Detailed Character Bio</span></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Typical attributes</span></em><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">During game play the player will speak in character when talking with other characters (PC or NPC) though without "Old English" or accents and the like. More like normal conversation. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Will roll the dice or not - depends on the situation and what the DM wants.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Has a mix of feats and skills consistent with the characters personality and psychology (this may mean that they are mostly task or interactive types or a mix). There might be one or two things that seem out of place; nothing major.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Justifications for actions taken are always IC</span></li> </ul><p><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Acting Focus (playing the character only - while the player is in character)</span></strong><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Description: </span></em><span style="color: #ffff99">This Focus is distinguished by the character always acting in a manner consistent with his personality and psychology. IC and OOC knowledge are always kept separate. The Player NEVER takes his character "out of character" regardless of the consequences.</span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Required data</span></em><span style="color: #ffff99">: Character Sheet, Intricately detailed Character Bio</span></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">Typical attributes</span></em><span style="color: #ffff99">: </span></span></span></p><p><span style="color: #ffff99"> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">During game play the player will speak in character when talking with other characters (PC or NPC) typically with "Old English" or accents and the like. If talking OOC he will state such before speaking.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Will roll the dice or not - depends on the situation and what the DM wants. Will always lean towards roleplaying everything where possible prior to any rolls. May expect the roleplaying itself provides bonuses (or penalties) on the rolls that follow.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Has a mix of feats and skills consistent with the characters personality and psychology (this may mean that they are mostly task or interactive types or a mix - but always match the character).</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">Justifications for actions taken are not necessary as the character never takes actions that are "out of character".</span></li> </ul><p><span style="font-family: 'Arial'"><em><span style="color: #ffff99">See attached - Focus Graphic – One extreme to the other</span></em></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">I think that perhaps things are a bit mixed up here. You see, I think there are really two portions to this. One is Character Creation and the other is Playing the Character. I really don' think this question can be answered in a simple manner:</span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'"><strong>Character Creation:</strong></span></span></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">I think most folks, including myself go through a process. We all start out with either the "Game Focus" or the “Author/Roleplaying Focus”. The Player Focus and Acting Focuses are both specific to playing; not creating. Typically however we all know what character class(s) we wish to play and that in and of itself forms a portion of both of these Focuses by default.</span></span></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Character Creation - Game Focus Precedent</span></strong><span style="color: #ffff99">:</span></span></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">We create a character we want to play; attempting to maximize that character to win within the game. </span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">See attached - Focus Graphic – Character Creation - Game Focus Precedent</span></em></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">The Game Focus includes everything you put down on your character sheet. The next step - the start of moving to the Author/Roleplaying Focus is the biography and background of the character - Noting here that the Game Focus is the foundation of the Author/Roleplaying Focus. We justify the Character Sheet by writing the biography and background to it. Or in extreme cases none at all; we just play with the character sheet.</span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Character Creation - Author/Roleplaying Focus Precedent</span></strong><span style="color: #ffff99">:</span></span></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">In this case we write the biography and background of the character then move towards the Game Focus (or a variation of it) where we build the character directly around that Author/Roleplaying Focus - Noting here that the Author/Roleplaying Focus is the foundation of the Game Focus. We justify much of the biography and background by what we put on our character sheet while at the same time trying to maximize the abilities of our character within those same confines (Biography).</span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'"><em><span style="color: #ffff99">See attached - Focus Graphic – Character Creation - Author/Roleplaying Focus Precedent</span></em></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">With that we can see that by far most of us use the Author/Roleplaying Focus Precedent where we create the concept, then build around that.</span></span></span></p><p> <span style="color: #ffff99"></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><strong><span style="color: #ffff99"><span style="font-size: 12px"><span style="font-family: 'Arial'">Playing the Character</span></span></span></strong></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">Here is where I think your original question comes to mind - however it can be answered at least in part by how the character was created; as that points to the tendencies (at least with this particular character) of the player.</span></span></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">However I would think few people ever actually partake in the full blown "Acting Focus", or if they do not at least in the first few levels as the real nature of the character unfolds. Here the Author/Roleplaying and Game Focuses would still hold as modifications, be them written or not, are made by the player for a variety of reasons (lets call these "roleplaying elements"). </span></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">The reasons could be after playing it out; they don't like a particular roleplaying element of the character, the roleplaying element causes friction in the group (IC and/or OOC) that is unwelcome, you discover that the roleplaying element actually does not fit, even though you like it. There are probably others as well…</span></span></span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">Then, after the first few levels, a player stays at the Game focus or moves on to the Author/Roleplaying or Acting Focus. However even here there is room for discussion. When leveling for example one would tend to again go back towards the Game Focus end of the spectrum (See Character Creation above) mode when choosing feats and skills or even adding additional classes to the character. </span></span></span></p><p><span style="color: #ffff99"><span style="color: #ffff99"><span style="font-family: 'Arial'">The immersion potion is so intangible that it is really not measurable in any meaningful way except by those at the same gaming table as compared to the environment the game is played in. Perhaps everyone comes in dressed up in costumes and perhaps they all come after work in their business suits…</span></span></span></p></blockquote><p></p>
[QUOTE="SBMC, post: 2461784, member: 30040"] [color=#ffff99][color=#ffff99][font=Arial]Ok - based upon your feedback I'll redefine things here a bit:[/font][/color] [font=Arial][b][color=#ffff99]Game Focus (character and player are irrelevant; winning the game is what counts)[/color][/b][color=#ffff99]: [/color][/font] [font=Arial][i][color=#ffff99]Description: [/color][/i][color=#ffff99]The character's actions are based on the player's motivations exclusively. The player takes little effort to develop the details of the character. The character is like a simple chess piece on the board - the game is a win/loose proposition not a roleplaying game. The player roleplays certain events because he has to and this leads to erratic behavior as the character simple executes the whim of the player at the time.[/color][/font] [font=Arial][i][color=#ffff99]Required data[/color][/i][color=#ffff99]: Character Sheet (The character sheet IS THE CHARACTER)[/color][/font] [font=Arial][i][color=#ffff99]Typical attributes[/color][/i][color=#ffff99]: [/color][/font] [list] [*][font=Arial]During game play the player will always say what his character is doing with no information on exactly how that is done unless requested. [/font] [*][font=Arial]The player wants to roll the dice for everything. [/font] [*][font=Arial]Little or no skill ranks or feats in interactive skills/activities (Diplomacy, Sense Motive, Bluff, Intimidate, etc.); skill ranks and feats are almost exclusively focused on tasks (climb, jump, open locks, hide, etc.). [/font] [*][font=Arial]Justifications for actions taken out of character will never be made as they are not needed – nothing is out of character since there is no “character”.[/font] [/list] [font=Arial][b][color=#ffff99]Player Focus (the player does what he wants to - the character does what he's told)[/color][/b][color=#ffff99]: [/color][/font] [font=Arial][i][color=#ffff99]Description: [/color][/i][color=#ffff99]What distinguishes this Focus type is that it typically involves the player justifying certain actions that may seem out of character for the character after the fact (or as the event occurs) to himself or others during game play - So the character's doing what the player wants, but there's an effort made to keep this plausible though many times it is a stretch. [/color][/font] [color=#ffff99][font=Arial]The player decides the character's actions based on the player's priorities at the time and OOC knowledge is not kept separate from IC knowledge: This OOC knowledge is used to direct IC behavior, sometimes in an intrusive fashion. Many times this means that a character's behavior is erratic, like a paladin slaughtering an innocent person to get the last few XP to level. However there are broad parameters created that the player stays within as the personality and general psychology of the character is created and set.[/font][/color] [font=Arial][i][color=#ffff99]Required data[/color][/i][color=#ffff99]: Character Sheet, Brief un-detailed Character Bio[/color][/font] [font=Arial][i][color=#ffff99]Typical attributes[/color][/i][color=#ffff99]: [/color][/font] [list] [*][font=Arial]During game play the player will speak in character when requested but most often will state what his character is doing and providing some information.[/font] [*][font=Arial]Will normally want roll the dice for something rather than talk in character if he can.[/font] [*][font=Arial]Little or no skill ranks or feats in interactive skills/activities (Diplomacy, Sense Motive, Bluff, Knowledge, Intimidate, etc.); skill ranks and feats are almost exclusively focused on tasks (Climb, Jump, Open Locks, Hide, Move Silently, etc.). [/font] [*][font=Arial]Justifications for actions taken out of character may be OOC or IC; most often OOC[/font] [/list][font=Arial][b][color=#ffff99]Author/Roleplaying Focus (playing the character - while the player is out of character)[/color][/b][color=#ffff99]: [/color][/font] [font=Arial][i][color=#ffff99]Description: [/color][/i][color=#ffff99]This Focus is distinguished by the character almost always acting in a manner consistent with his personality and psychology. OOC knowledge is not always kept separate from IC knowledge; however the character still acts "in character" regardless of the knowledge - the OOC knowledge might be used but only within the strict parameters of the characters personality and psychology. There will be slips into the "Player Focus" from time to time however that is always do to a need to survive for the character or the party and is justified in a detailed manner. If required the Player will actually look for a way for his character to "suffer" because of this action or accept willfully the DM administering one (such as the Paladin example given - no justification can be offered besides IC atonement. In the previous Focuses this act would be justified away OOC). If you are playing a character like yourself this is quite easy to do; even if your Shooting for a Game Focus. [/color][/font] [font=Arial][i][color=#ffff99]Required data[/color][/i][color=#ffff99]: Character Sheet, Detailed Character Bio[/color][/font] [font=Arial][i][color=#ffff99]Typical attributes[/color][/i][color=#ffff99]: [/color][/font] [list] [*][font=Arial]During game play the player will speak in character when talking with other characters (PC or NPC) though without "Old English" or accents and the like. More like normal conversation. [/font] [*][font=Arial]Will roll the dice or not - depends on the situation and what the DM wants.[/font] [*][font=Arial]Has a mix of feats and skills consistent with the characters personality and psychology (this may mean that they are mostly task or interactive types or a mix). There might be one or two things that seem out of place; nothing major.[/font] [*][font=Arial]Justifications for actions taken are always IC[/font] [/list][font=Arial][b][color=#ffff99]Acting Focus (playing the character only - while the player is in character)[/color][/b][color=#ffff99]: [/color][/font] [font=Arial][i][color=#ffff99]Description: [/color][/i][color=#ffff99]This Focus is distinguished by the character always acting in a manner consistent with his personality and psychology. IC and OOC knowledge are always kept separate. The Player NEVER takes his character "out of character" regardless of the consequences.[/color][/font] [font=Arial][i][color=#ffff99]Required data[/color][/i][color=#ffff99]: Character Sheet, Intricately detailed Character Bio[/color][/font] [font=Arial][i][color=#ffff99]Typical attributes[/color][/i][color=#ffff99]: [/color][/font] [list] [*][font=Arial]During game play the player will speak in character when talking with other characters (PC or NPC) typically with "Old English" or accents and the like. If talking OOC he will state such before speaking.[/font] [*][font=Arial]Will roll the dice or not - depends on the situation and what the DM wants. Will always lean towards roleplaying everything where possible prior to any rolls. May expect the roleplaying itself provides bonuses (or penalties) on the rolls that follow.[/font] [*][font=Arial]Has a mix of feats and skills consistent with the characters personality and psychology (this may mean that they are mostly task or interactive types or a mix - but always match the character).[/font] [*][font=Arial]Justifications for actions taken are not necessary as the character never takes actions that are "out of character".[/font] [/list][font=Arial][i][color=#ffff99]See attached - Focus Graphic – One extreme to the other[/color][/i][/font] [color=#ffff99][font=Arial]I think that perhaps things are a bit mixed up here. You see, I think there are really two portions to this. One is Character Creation and the other is Playing the Character. I really don' think this question can be answered in a simple manner:[/font][/color] [color=#ffff99][font=Arial][b]Character Creation:[/b][/font][/color] [color=#ffff99][font=Arial]I think most folks, including myself go through a process. We all start out with either the "Game Focus" or the “Author/Roleplaying Focus”. The Player Focus and Acting Focuses are both specific to playing; not creating. Typically however we all know what character class(s) we wish to play and that in and of itself forms a portion of both of these Focuses by default.[/font][/color] [font=Arial][b][color=#ffff99]Character Creation - Game Focus Precedent[/color][/b][color=#ffff99]:[/color][/font] [color=#ffff99][font=Arial]We create a character we want to play; attempting to maximize that character to win within the game. [/font][/color] [font=Arial][i][color=#ffff99]See attached - Focus Graphic – Character Creation - Game Focus Precedent[/color][/i][/font] [color=#ffff99][font=Arial]The Game Focus includes everything you put down on your character sheet. The next step - the start of moving to the Author/Roleplaying Focus is the biography and background of the character - Noting here that the Game Focus is the foundation of the Author/Roleplaying Focus. We justify the Character Sheet by writing the biography and background to it. Or in extreme cases none at all; we just play with the character sheet.[/font][/color] [font=Arial][b][color=#ffff99]Character Creation - Author/Roleplaying Focus Precedent[/color][/b][color=#ffff99]:[/color][/font] [color=#ffff99][font=Arial]In this case we write the biography and background of the character then move towards the Game Focus (or a variation of it) where we build the character directly around that Author/Roleplaying Focus - Noting here that the Author/Roleplaying Focus is the foundation of the Game Focus. We justify much of the biography and background by what we put on our character sheet while at the same time trying to maximize the abilities of our character within those same confines (Biography).[/font][/color] [font=Arial][i][color=#ffff99]See attached - Focus Graphic – Character Creation - Author/Roleplaying Focus Precedent[/color][/i][/font] [color=#ffff99][font=Arial]With that we can see that by far most of us use the Author/Roleplaying Focus Precedent where we create the concept, then build around that.[/font][/color] [b][color=#ffff99][size=3][font=Arial]Playing the Character[/font][/size][/color][/b] [color=#ffff99][font=Arial]Here is where I think your original question comes to mind - however it can be answered at least in part by how the character was created; as that points to the tendencies (at least with this particular character) of the player.[/font][/color] [color=#ffff99][font=Arial]However I would think few people ever actually partake in the full blown "Acting Focus", or if they do not at least in the first few levels as the real nature of the character unfolds. Here the Author/Roleplaying and Game Focuses would still hold as modifications, be them written or not, are made by the player for a variety of reasons (lets call these "roleplaying elements"). [/font][/color] [color=#ffff99][font=Arial]The reasons could be after playing it out; they don't like a particular roleplaying element of the character, the roleplaying element causes friction in the group (IC and/or OOC) that is unwelcome, you discover that the roleplaying element actually does not fit, even though you like it. There are probably others as well…[/font][/color] [color=#ffff99][font=Arial]Then, after the first few levels, a player stays at the Game focus or moves on to the Author/Roleplaying or Acting Focus. However even here there is room for discussion. When leveling for example one would tend to again go back towards the Game Focus end of the spectrum (See Character Creation above) mode when choosing feats and skills or even adding additional classes to the character. [/font][/color] [color=#ffff99][font=Arial]The immersion potion is so intangible that it is really not measurable in any meaningful way except by those at the same gaming table as compared to the environment the game is played in. Perhaps everyone comes in dressed up in costumes and perhaps they all come after work in their business suits…[/font][/color][/color] [/QUOTE]
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