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*TTRPGs General
Immersion, Threat or Menace?
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<blockquote data-quote="Janx" data-source="post: 2442894" data-attributes="member: 8835"><p>I suspect the limits mythusmage put on the discussion are a bit too constricting for the topic, but it is a good topic.</p><p></p><p>In my own games, we use varying levels of immersion, based on the situation. In early games, the PCs tend to address innkeepers directly and hold conversations. They are building contacts and such with the world. Later, they may streamline those conversations, and go immersive on the discussion with the gnome ambassador.</p><p></p><p>I'd also say that the level of immersion tends to go only as deep as "saying what you're character says" We don't roleplay romantic bits of the PC charming the skirt off a barmaid.</p><p></p><p>Conversely, I've done an encounter where a PC was interrogated, and we did that live action (gave the player a 1 page briefing for the encounter, rearranged the room and lighting, set the temp to 80deg.). The intent of that encounter WAS to immerse in the character. It was all talk, no action. It did climax in one of those "you can't handle the truth!" type finales, which was the goal. The player understood what was going on, and it was his chance to partake in a little melodrama.</p><p></p><p>I also liked what Ourph had to say. Playing yourself is a form of immersion, albeit subtle and effective.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2442894, member: 8835"] I suspect the limits mythusmage put on the discussion are a bit too constricting for the topic, but it is a good topic. In my own games, we use varying levels of immersion, based on the situation. In early games, the PCs tend to address innkeepers directly and hold conversations. They are building contacts and such with the world. Later, they may streamline those conversations, and go immersive on the discussion with the gnome ambassador. I'd also say that the level of immersion tends to go only as deep as "saying what you're character says" We don't roleplay romantic bits of the PC charming the skirt off a barmaid. Conversely, I've done an encounter where a PC was interrogated, and we did that live action (gave the player a 1 page briefing for the encounter, rearranged the room and lighting, set the temp to 80deg.). The intent of that encounter WAS to immerse in the character. It was all talk, no action. It did climax in one of those "you can't handle the truth!" type finales, which was the goal. The player understood what was going on, and it was his chance to partake in a little melodrama. I also liked what Ourph had to say. Playing yourself is a form of immersion, albeit subtle and effective. Janx [/QUOTE]
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