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General Tabletop Discussion
*TTRPGs General
Immersion, Threat or Menace?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2443336" data-attributes="member: 5143"><p>I think that it depends on the time and mood. Sometimes I get really into character when the mood of the table, the DM and the other players cooperate.</p><p></p><p>Other times, we just can't stop laughing about a joke that has nothing to do with the game.</p><p></p><p>I think the reason is because most of the time I play RPGs to escape from real life, to feel larger than life, to do things I couldn't actually do in real life. So, when the role playing consists of dealing with interpersonal relationships, love, anger, or any complicated emotion, I find it is no fun to try to role play it. I have enough problems with these things in real life, I don't need to deal with them in games as well. The same thing holds true for mundane things like buying things at the store, getting an inn room, etc.</p><p></p><p>In short, I want to be the fighter capable of killing 15 enemies at once without a scratch, who can lift a cart by himself, or the wizard who can kill his enemies with just a couple of gestures. That is the part of the role playing I focus on. Still, I want it to be fun and fair for everyone. So, because of that, during battles I concentrate on battle postitioning, the health of the group, how much damage the enemy has taken, etc. My character would be interested in that as much as I would, he just sees it in different terms than I do.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2443336, member: 5143"] I think that it depends on the time and mood. Sometimes I get really into character when the mood of the table, the DM and the other players cooperate. Other times, we just can't stop laughing about a joke that has nothing to do with the game. I think the reason is because most of the time I play RPGs to escape from real life, to feel larger than life, to do things I couldn't actually do in real life. So, when the role playing consists of dealing with interpersonal relationships, love, anger, or any complicated emotion, I find it is no fun to try to role play it. I have enough problems with these things in real life, I don't need to deal with them in games as well. The same thing holds true for mundane things like buying things at the store, getting an inn room, etc. In short, I want to be the fighter capable of killing 15 enemies at once without a scratch, who can lift a cart by himself, or the wizard who can kill his enemies with just a couple of gestures. That is the part of the role playing I focus on. Still, I want it to be fun and fair for everyone. So, because of that, during battles I concentrate on battle postitioning, the health of the group, how much damage the enemy has taken, etc. My character would be interested in that as much as I would, he just sees it in different terms than I do. [/QUOTE]
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